Communications¶
- class Comms¶
Used to interact with CommNet for a given vessel. Obtained by calling
Vessel.comms
.- can_communicate¶
Whether the vessel can communicate with KSC.
- Attribute:
Read-only, cannot be set
- Return type:
bool
- Game Scenes:
Flight
- can_transmit_science¶
Whether the vessel can transmit science data to KSC.
- Attribute:
Read-only, cannot be set
- Return type:
bool
- Game Scenes:
Flight
- signal_strength¶
Signal strength to KSC.
- Attribute:
Read-only, cannot be set
- Return type:
float
- Game Scenes:
Flight
- signal_delay¶
Signal delay to KSC in seconds.
- Attribute:
Read-only, cannot be set
- Return type:
float
- Game Scenes:
Flight
- power¶
The combined power of all active antennae on the vessel.
- Attribute:
Read-only, cannot be set
- Return type:
float
- Game Scenes:
Flight
- class CommLink¶
Represents a communication node in the network. For example, a vessel or the KSC.
- type¶
The type of link.
- Attribute:
Read-only, cannot be set
- Return type:
- signal_strength¶
Signal strength of the link.
- Attribute:
Read-only, cannot be set
- Return type:
float
- class CommLinkType¶
The type of a communication link. See
CommLink.type
.- home¶
Link is to a base station on Kerbin.
- control¶
Link is to a control source, for example a manned spacecraft.
- relay¶
Link is to a relay satellite.
- class CommNode¶
Represents a communication node in the network. For example, a vessel or the KSC.
- name¶
Name of the communication node.
- Attribute:
Read-only, cannot be set
- Return type:
str
- is_home¶
Whether the communication node is on Kerbin.
- Attribute:
Read-only, cannot be set
- Return type:
bool
- is_control_point¶
Whether the communication node is a control point, for example a manned vessel.
- Attribute:
Read-only, cannot be set
- Return type:
bool
- is_vessel¶
Whether the communication node is a vessel.
- Attribute:
Read-only, cannot be set
- Return type:
bool