Communications

class Comms

Used to interact with CommNet for a given vessel. Obtained by calling Vessel.comms.

can_communicate

Whether the vessel can communicate with KSC.

Attribute:Read-only, cannot be set
Return type:bool
Game Scenes:Flight
can_transmit_science

Whether the vessel can transmit science data to KSC.

Attribute:Read-only, cannot be set
Return type:bool
Game Scenes:Flight
signal_strength

Signal strength to KSC.

Attribute:Read-only, cannot be set
Return type:double
Game Scenes:Flight
signal_delay

Signal delay to KSC in seconds.

Attribute:Read-only, cannot be set
Return type:double
Game Scenes:Flight
power

The combined power of all active antennae on the vessel.

Attribute:Read-only, cannot be set
Return type:double
Game Scenes:Flight
control_path

The communication path used to control the vessel.

Attribute:Read-only, cannot be set
Return type:list(CommLink)
Game Scenes:Flight

Represents a communication node in the network. For example, a vessel or the KSC.

type

The type of link.

Attribute:Read-only, cannot be set
Return type:CommLinkType
Game Scenes:All
signal_strength

Signal strength of the link.

Attribute:Read-only, cannot be set
Return type:double
Game Scenes:All
start

Start point of the link.

Attribute:Read-only, cannot be set
Return type:CommNode
Game Scenes:All
end

Start point of the link.

Attribute:Read-only, cannot be set
Return type:CommNode
Game Scenes:All
class CommLinkType

The type of a communication link. See CommLink.type.

home

Link is to a base station on Kerbin.

control

Link is to a control source, for example a manned spacecraft.

relay

Link is to a relay satellite.

class CommNode

Represents a communication node in the network. For example, a vessel or the KSC.

name

Name of the communication node.

Attribute:Read-only, cannot be set
Return type:str
Game Scenes:All
is_home

Whether the communication node is on Kerbin.

Attribute:Read-only, cannot be set
Return type:bool
Game Scenes:All
is_control_point

Whether the communication node is a control point, for example a manned vessel.

Attribute:Read-only, cannot be set
Return type:bool
Game Scenes:All
is_vessel

Whether the communication node is a vessel.

Attribute:Read-only, cannot be set
Return type:bool
Game Scenes:All
vessel

The vessel for this communication node.

Attribute:Read-only, cannot be set
Return type:Vessel
Game Scenes:All