Rect Transform¶
- class RectTransform¶
A Unity engine Rect Transform for a UI object. See the Unity manual for more details.
- Tuple<Double, Double> Position { get; set; }¶
Position of the rectangles pivot point relative to the anchors.
- Game Scenes:
All
- Tuple<Double, Double, Double> LocalPosition { get; set; }¶
Position of the rectangles pivot point relative to the anchors.
- Game Scenes:
All
- Tuple<Double, Double> UpperRight { get; set; }¶
Position of the rectangles upper right corner relative to the anchors.
- Game Scenes:
All
- Tuple<Double, Double> LowerLeft { get; set; }¶
Position of the rectangles lower left corner relative to the anchors.
- Game Scenes:
All
- Tuple<Double, Double> Anchor { set; }¶
Set the minimum and maximum anchor points as a fraction of the size of the parent rectangle.
- Game Scenes:
All
- Tuple<Double, Double> AnchorMax { get; set; }¶
The anchor point for the lower left corner of the rectangle defined as a fraction of the size of the parent rectangle.
- Game Scenes:
All
- Tuple<Double, Double> AnchorMin { get; set; }¶
The anchor point for the upper right corner of the rectangle defined as a fraction of the size of the parent rectangle.
- Game Scenes:
All
- Tuple<Double, Double> Pivot { get; set; }¶
Location of the pivot point around which the rectangle rotates, defined as a fraction of the size of the rectangle itself.
- Game Scenes:
All