Alarm¶
- class Alarm¶
Represents an alarm. Obtained by calling
KerbalAlarmClock.Alarms
,KerbalAlarmClock.AlarmWithName
orKerbalAlarmClock.AlarmsWithType
.- AlarmAction Action { get; set; }¶
The action that the alarm triggers.
- Game Scenes:
All
- Double Margin { get; set; }¶
The number of seconds before the event that the alarm will fire.
- Game Scenes:
All
- Boolean Repeat { get; set; }¶
Whether the alarm will be repeated after it has fired.
- Game Scenes:
All
- Double RepeatPeriod { get; set; }¶
The time delay to automatically create an alarm after it has fired.
- Game Scenes:
All
- SpaceCenter.Vessel Vessel { get; set; }¶
The vessel that the alarm is attached to.
- Game Scenes:
All
- SpaceCenter.CelestialBody XferOriginBody { get; set; }¶
The celestial body the vessel is departing from.
- Game Scenes:
All
- SpaceCenter.CelestialBody XferTargetBody { get; set; }¶
The celestial body the vessel is arriving at.
- Game Scenes:
All
- void Remove ()¶
Removes the alarm.
- Game Scenes:
All