Communications#
- public class Comms#
Used to interact with CommNet for a given vessel. Obtained by calling
Vessel.getComms().- boolean getCanCommunicate()#
Whether the vessel can communicate with KSC.
- Game Scenes:
Flight
- boolean getCanTransmitScience()#
Whether the vessel can transmit science data to KSC.
- Game Scenes:
Flight
- double getSignalStrength()#
Signal strength to KSC.
- Game Scenes:
Flight
- double getSignalDelay()#
Signal delay to KSC in seconds.
- Game Scenes:
Flight
- double getPower()#
The combined power of all active antennae on the vessel.
- Game Scenes:
Flight
- public class CommLink#
Represents a communication node in the network. For example, a vessel or the KSC.
- CommLinkType getType()#
The type of link.
- double getSignalStrength()#
Signal strength of the link.
- public enum CommLinkType#
The type of a communication link. See
CommLink.getType().- public CommLinkType HOME#
Link is to a base station on Kerbin.
- public CommLinkType CONTROL#
Link is to a control source, for example a manned spacecraft.
- public CommLinkType RELAY#
Link is to a relay satellite.
- public class CommNode#
Represents a communication node in the network. For example, a vessel or the KSC.
- boolean getIsHome()#
Whether the communication node is on Kerbin.
- boolean getIsControlPoint()#
Whether the communication node is a control point, for example a manned vessel.
- boolean getIsVessel()#
Whether the communication node is a vessel.