Line#

public class Line#

A line. Created using addLine(org.javatuples.Triplet<Double,Double,Double>, org.javatuples.Triplet<Double,Double,Double>, SpaceCenter.ReferenceFrame, boolean).

org.javatuples.Triplet<Double, Double, Double> getStart()#
void setStart(org.javatuples.Triplet<Double, Double, Double> value)#

Start position of the line.

Game Scenes:

Flight

org.javatuples.Triplet<Double, Double, Double> getEnd()#
void setEnd(org.javatuples.Triplet<Double, Double, Double> value)#

End position of the line.

Game Scenes:

Flight

SpaceCenter.ReferenceFrame getReferenceFrame()#
void setReferenceFrame(SpaceCenter.ReferenceFrame value)#

Reference frame for the positions of the object.

Game Scenes:

Flight

boolean getVisible()#
void setVisible(boolean value)#

Whether the object is visible.

Game Scenes:

Flight

org.javatuples.Triplet<Double, Double, Double> getColor()#
void setColor(org.javatuples.Triplet<Double, Double, Double> value)#

Set the color

Game Scenes:

Flight

String getMaterial()#
void setMaterial(String value)#

Material used to render the object. Creates the material from a shader with the given name.

Game Scenes:

Flight

float getThickness()#
void setThickness(float value)#

Set the thickness

Game Scenes:

Flight

void remove()#

Remove the object.

Game Scenes:

Flight