Servo#
- public class Servo#
Represents a servo. Obtained using
ServoGroup.getServos(),ServoGroup.servoWithName(String)orservoWithName(SpaceCenter.Vessel, String).- SpaceCenter.Part getPart()#
The part containing the servo.
- Game Scenes:
Flight
- void setHighlight(boolean value)#
Whether the servo should be highlighted in-game.
- Game Scenes:
Flight
- float getPosition()#
The position of the servo.
- Game Scenes:
Flight
- float getMinConfigPosition()#
The minimum position of the servo, specified by the part configuration.
- Game Scenes:
Flight
- float getMaxConfigPosition()#
The maximum position of the servo, specified by the part configuration.
- Game Scenes:
Flight
- float getMinPosition()#
- void setMinPosition(float value)#
The minimum position of the servo, specified by the in-game tweak menu.
- Game Scenes:
Flight
- float getMaxPosition()#
- void setMaxPosition(float value)#
The maximum position of the servo, specified by the in-game tweak menu.
- Game Scenes:
Flight
- float getConfigSpeed()#
The speed multiplier of the servo, specified by the part configuration.
- Game Scenes:
Flight
- float getSpeed()#
- void setSpeed(float value)#
The speed multiplier of the servo, specified by the in-game tweak menu.
- Game Scenes:
Flight
- float getCurrentSpeed()#
The current speed at which the servo is moving.
- Game Scenes:
Flight
- float getAcceleration()#
- void setAcceleration(float value)#
The current speed multiplier set in the UI.
- Game Scenes:
Flight
- boolean getIsMoving()#
Whether the servo is moving.
- Game Scenes:
Flight
- boolean getIsFreeMoving()#
Whether the servo is freely moving.
- Game Scenes:
Flight
- boolean getIsLocked()#
- void setIsLocked(boolean value)#
Whether the servo is locked.
- Game Scenes:
Flight
- boolean getIsAxisInverted()#
- void setIsAxisInverted(boolean value)#
Whether the servos axis is inverted.
- Game Scenes:
Flight
- void moveRight()#
Moves the servo to the right.
- Game Scenes:
Flight
- void moveLeft()#
Moves the servo to the left.
- Game Scenes:
Flight
- void moveCenter()#
Moves the servo to the center.
- Game Scenes:
Flight
- void moveTo(float position, float speed)#
Moves the servo to position and sets the speed multiplier to speed.
- Parameters:
position (
float) – The position to move the servo to.speed (
float) – Speed multiplier for the movement.
- Game Scenes:
Flight
- void stop()#
Stops the servo.
- Game Scenes:
Flight