Text#

public class Text#

Text. Created using addText(String, SpaceCenter.ReferenceFrame, org.javatuples.Triplet<Double,Double,Double>, org.javatuples.Quartet<Double,Double,Double,Double>, boolean).

org.javatuples.Triplet<Double, Double, Double> getPosition()#
void setPosition(org.javatuples.Triplet<Double, Double, Double> value)#

Position of the text.

Game Scenes:

Flight

org.javatuples.Quartet<Double, Double, Double, Double> getRotation()#
void setRotation(org.javatuples.Quartet<Double, Double, Double, Double> value)#

Rotation of the text as a quaternion.

Game Scenes:

Flight

SpaceCenter.ReferenceFrame getReferenceFrame()#
void setReferenceFrame(SpaceCenter.ReferenceFrame value)#

Reference frame for the positions of the object.

Game Scenes:

Flight

boolean getVisible()#
void setVisible(boolean value)#

Whether the object is visible.

Game Scenes:

Flight

void remove()#

Remove the object.

Game Scenes:

Flight

String getContent()#
void setContent(String value)#

The text string

Game Scenes:

Flight

String getFont()#
void setFont(String value)#

Name of the font

Game Scenes:

Flight

static java.util.List<String> availableFonts(Connection connection)#

A list of all available fonts.

Game Scenes:

Flight

int getSize()#
void setSize(int value)#

Font size.

Game Scenes:

Flight

float getCharacterSize()#
void setCharacterSize(float value)#

Character size.

Game Scenes:

Flight

UI.FontStyle getStyle()#
void setStyle(UI.FontStyle value)#

Font style.

Game Scenes:

Flight

org.javatuples.Triplet<Double, Double, Double> getColor()#
void setColor(org.javatuples.Triplet<Double, Double, Double> value)#

Set the color

Game Scenes:

Flight

String getMaterial()#
void setMaterial(String value)#

Material used to render the object. Creates the material from a shader with the given name.

Game Scenes:

Flight

UI.TextAlignment getAlignment()#
void setAlignment(UI.TextAlignment value)#

Alignment.

Game Scenes:

Flight

float getLineSpacing()#
void setLineSpacing(float value)#

Line spacing.

Game Scenes:

Flight

UI.TextAnchor getAnchor()#
void setAnchor(UI.TextAnchor value)#

Anchor.

Game Scenes:

Flight