A text label. See Panel.AddText.
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RectTransform RectTransform { get; }
The rect transform for the text.
- Game Scenes:
All
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Boolean Visible { get; set; }
Whether the UI object is visible.
- Game Scenes:
All
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String Content { get; set; }
The text string
- Game Scenes:
All
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String Font { get; set; }
Name of the font
- Game Scenes:
All
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IList<String> AvailableFonts { get; }
A list of all available fonts.
- Game Scenes:
All
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Int32 Size { get; set; }
Font size.
- Game Scenes:
All
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FontStyle Style { get; set; }
Font style.
- Game Scenes:
All
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Tuple<Double, Double, Double> Color { get; set; }
Set the color
- Game Scenes:
All
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TextAnchor Alignment { get; set; }
Alignment.
- Game Scenes:
All
-
Single LineSpacing { get; set; }
Line spacing.
- Game Scenes:
All
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void Remove ()
Remove the UI object.
- Game Scenes:
All