Text#

class Text#

A text label. See Panel.AddText.

RectTransform RectTransform { get; }#

The rect transform for the text.

Game Scenes:

All

Boolean Visible { get; set; }#

Whether the UI object is visible.

Game Scenes:

All

String Content { get; set; }#

The text string

Game Scenes:

All

String Font { get; set; }#

Name of the font

Game Scenes:

All

IList<String> AvailableFonts { get; }#

A list of all available fonts.

Game Scenes:

All

Int32 Size { get; set; }#

Font size.

Game Scenes:

All

FontStyle Style { get; set; }#

Font style.

Game Scenes:

All

Tuple<Double, Double, Double> Color { get; set; }#

Set the color

Game Scenes:

All

TextAnchor Alignment { get; set; }#

Alignment.

Game Scenes:

All

Single LineSpacing { get; set; }#

Line spacing.

Game Scenes:

All

void Remove ()#

Remove the UI object.

Game Scenes:

All

enum FontStyle#

Font style.

Normal#

Normal.

Bold#

Bold.

Italic#

Italic.

BoldAndItalic#

Bold and italic.

enum TextAlignment#

Text alignment.

Left#

Left aligned.

Right#

Right aligned.

Center#

Center aligned.

enum TextAnchor#

Text alignment.

LowerCenter#

Lower center.

LowerLeft#

Lower left.

LowerRight#

Lower right.

MiddleCenter#

Middle center.

MiddleLeft#

Middle left.

MiddleRight#

Middle right.

UpperCenter#

Upper center.

UpperLeft#

Upper left.

UpperRight#

Upper right.