Communications#

class Comms#

Used to interact with CommNet for a given vessel. Obtained by calling Vessel.Comms.

Boolean CanCommunicate { get; }#

Whether the vessel can communicate with KSC.

Game Scenes:

Flight

Boolean CanTransmitScience { get; }#

Whether the vessel can transmit science data to KSC.

Game Scenes:

Flight

Double SignalStrength { get; }#

Signal strength to KSC.

Game Scenes:

Flight

Double SignalDelay { get; }#

Signal delay to KSC in seconds.

Game Scenes:

Flight

Double Power { get; }#

The combined power of all active antennae on the vessel.

Game Scenes:

Flight

IList<CommLink> ControlPath { get; }#

The communication path used to control the vessel.

Game Scenes:

Flight

Represents a communication node in the network. For example, a vessel or the KSC.

CommLinkType Type { get; }#

The type of link.

Game Scenes:

All

Double SignalStrength { get; }#

Signal strength of the link.

Game Scenes:

All

CommNode Start { get; }#

Start point of the link.

Game Scenes:

All

CommNode End { get; }#

Start point of the link.

Game Scenes:

All

enum CommLinkType#

The type of a communication link. See CommLink.Type.

Home#

Link is to a base station on Kerbin.

Control#

Link is to a control source, for example a manned spacecraft.

Relay#

Link is to a relay satellite.

class CommNode#

Represents a communication node in the network. For example, a vessel or the KSC.

String Name { get; }#

Name of the communication node.

Game Scenes:

All

Boolean IsHome { get; }#

Whether the communication node is on Kerbin.

Game Scenes:

All

Boolean IsControlPoint { get; }#

Whether the communication node is a control point, for example a manned vessel.

Game Scenes:

All

Boolean IsVessel { get; }#

Whether the communication node is a vessel.

Game Scenes:

All

Vessel Vessel { get; }#

The vessel for this communication node.

Game Scenes:

All