Alarm#
- class Alarm#
Represents an alarm. Obtained by calling
KerbalAlarmClock.Alarms,KerbalAlarmClock.AlarmWithNameorKerbalAlarmClock.AlarmsWithType.- AlarmAction Action { get; set; }#
The action that the alarm triggers.
- Game Scenes:
All
- Double Margin { get; set; }#
The number of seconds before the event that the alarm will fire.
- Game Scenes:
All
- Boolean Repeat { get; set; }#
Whether the alarm will be repeated after it has fired.
- Game Scenes:
All
- Double RepeatPeriod { get; set; }#
The time delay to automatically create an alarm after it has fired.
- Game Scenes:
All
- SpaceCenter.Vessel Vessel { get; set; }#
The vessel that the alarm is attached to.
- Game Scenes:
All
- SpaceCenter.CelestialBody XferOriginBody { get; set; }#
The celestial body the vessel is departing from.
- Game Scenes:
All
- SpaceCenter.CelestialBody XferTargetBody { get; set; }#
The celestial body the vessel is arriving at.
- Game Scenes:
All
- void Remove ()#
Removes the alarm.
- Game Scenes:
All