Comms#

class Comms#

Communications for a vessel.

SpaceCenter.Vessel Vessel { get; }#

Get the vessel.

Game Scenes:

All

Boolean HasLocalControl { get; }#

Whether the vessel can be controlled locally.

Game Scenes:

All

Boolean HasFlightComputer { get; }#

Whether the vessel has a flight computer on board.

Game Scenes:

All

Boolean HasConnection { get; }#

Whether the vessel has any connection.

Game Scenes:

All

Boolean HasConnectionToGroundStation { get; }#

Whether the vessel has a connection to a ground station.

Game Scenes:

All

Double SignalDelay { get; }#

The shortest signal delay to the vessel, in seconds.

Game Scenes:

All

Double SignalDelayToGroundStation { get; }#

The signal delay between the vessel and the closest ground station, in seconds.

Game Scenes:

All

Double SignalDelayToVessel (SpaceCenter.Vessel other)#

The signal delay between the this vessel and another vessel, in seconds.

Parameters:

Game Scenes:

All

IList<Antenna> Antennas { get; }#

The antennas for this vessel.

Game Scenes:

All