Waypoints¶
- public class WaypointManager¶
Waypoints are the location markers you can see on the map view showing you where contracts are targeted for. With this structure, you can obtain coordinate data for the locations of these waypoints. Obtained by calling
getWaypointManager()
.- Waypoint addWaypoint(double latitude, double longitude, CelestialBody body, String name)¶
Creates a waypoint at the given position at ground level, and returns a
Waypoint
object that can be used to modify it.- Parameters:
latitude (
double
) – Latitude of the waypoint.longitude (
double
) – Longitude of the waypoint.body (
CelestialBody
) – Celestial body the waypoint is attached to.name (
String
) – Name of the waypoint.
- Waypoint addWaypointAtAltitude(double latitude, double longitude, double altitude, CelestialBody body, String name)¶
Creates a waypoint at the given position and altitude, and returns a
Waypoint
object that can be used to modify it.- Parameters:
latitude (
double
) – Latitude of the waypoint.longitude (
double
) – Longitude of the waypoint.altitude (
double
) – Altitude (above sea level) of the waypoint.body (
CelestialBody
) – Celestial body the waypoint is attached to.name (
String
) – Name of the waypoint.
- public class Waypoint¶
Represents a waypoint. Can be created using
WaypointManager.addWaypoint(double, double, CelestialBody, String)
.- CelestialBody getBody()¶
- void setBody(CelestialBody value)¶
The celestial body the waypoint is attached to.
- Game Scenes:
Flight
- void setName(String value)¶
The name of the waypoint as it appears on the map and the contract.
- Game Scenes:
Flight
- int getColor()¶
- void setColor(int value)¶
The seed of the icon color. See
WaypointManager.getColors()
for example colors.- Game Scenes:
Flight
- double getLatitude()¶
- void setLatitude(double value)¶
The latitude of the waypoint.
- Game Scenes:
Flight
- double getLongitude()¶
- void setLongitude(double value)¶
The longitude of the waypoint.
- Game Scenes:
Flight
- double getMeanAltitude()¶
- void setMeanAltitude(double value)¶
The altitude of the waypoint above sea level, in meters.
- Game Scenes:
Flight
- double getSurfaceAltitude()¶
- void setSurfaceAltitude(double value)¶
The altitude of the waypoint above the surface of the body or sea level, whichever is closer, in meters.
- Game Scenes:
Flight
- double getBedrockAltitude()¶
- void setBedrockAltitude(double value)¶
The altitude of the waypoint above the surface of the body, in meters. When over water, this is the altitude above the sea floor.
- Game Scenes:
Flight
- boolean getNearSurface()¶
true
if the waypoint is near to the surface of a body.- Game Scenes:
Flight
- boolean getGrounded()¶
true
if the waypoint is attached to the ground.- Game Scenes:
Flight
- int getIndex()¶
The integer index of this waypoint within its cluster of sibling waypoints. In other words, when you have a cluster of waypoints called “Somewhere Alpha”, “Somewhere Beta” and “Somewhere Gamma”, the alpha site has index 0, the beta site has index 1 and the gamma site has index 2. When
Waypoint.getClustered()
isfalse
, this is zero.- Game Scenes:
Flight
- boolean getClustered()¶
true
if this waypoint is part of a set of clustered waypoints with greek letter names appended (Alpha, Beta, Gamma, etc). Iftrue
, there is a one-to-one correspondence with the greek letter name and theWaypoint.getIndex()
.- Game Scenes:
Flight
- boolean getHasContract()¶
Whether the waypoint belongs to a contract.
- Game Scenes:
Flight
- void remove()¶
Removes the waypoint.
- Game Scenes:
Flight