Communications¶
- public class Comms¶
Used to interact with CommNet for a given vessel. Obtained by calling
Vessel.getComms()
.- boolean getCanCommunicate()¶
Whether the vessel can communicate with KSC.
- Game Scenes:
Flight
- boolean getCanTransmitScience()¶
Whether the vessel can transmit science data to KSC.
- Game Scenes:
Flight
- double getSignalStrength()¶
Signal strength to KSC.
- Game Scenes:
Flight
- double getSignalDelay()¶
Signal delay to KSC in seconds.
- Game Scenes:
Flight
- double getPower()¶
The combined power of all active antennae on the vessel.
- Game Scenes:
Flight
- public class CommLink¶
Represents a communication node in the network. For example, a vessel or the KSC.
- CommLinkType getType()¶
The type of link.
- double getSignalStrength()¶
Signal strength of the link.
- public enum CommLinkType¶
The type of a communication link. See
CommLink.getType()
.- public CommLinkType HOME¶
Link is to a base station on Kerbin.
- public CommLinkType CONTROL¶
Link is to a control source, for example a manned spacecraft.
- public CommLinkType RELAY¶
Link is to a relay satellite.
- public class CommNode¶
Represents a communication node in the network. For example, a vessel or the KSC.
- boolean getIsHome()¶
Whether the communication node is on Kerbin.
- boolean getIsControlPoint()¶
Whether the communication node is a control point, for example a manned vessel.
- boolean getIsVessel()¶
Whether the communication node is a vessel.