Line

class Line

A line. Created using add_line().

std::tuple<double, double, double> start()
void set_start(std::tuple<double, double, double> value)

Start position of the line.

Game Scenes:

Flight

std::tuple<double, double, double> end()
void set_end(std::tuple<double, double, double> value)

End position of the line.

Game Scenes:

Flight

SpaceCenter::ReferenceFrame reference_frame()
void set_reference_frame(SpaceCenter::ReferenceFrame value)

Reference frame for the positions of the object.

Game Scenes:

Flight

bool visible()
void set_visible(bool value)

Whether the object is visible.

Game Scenes:

Flight

std::tuple<double, double, double> color()
void set_color(std::tuple<double, double, double> value)

Set the color

Game Scenes:

Flight

std::string material()
void set_material(std::string value)

Material used to render the object. Creates the material from a shader with the given name.

Game Scenes:

Flight

float thickness()
void set_thickness(float value)

Set the thickness

Game Scenes:

Flight

void remove()

Remove the object.

Game Scenes:

Flight