Drawing¶
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class Drawing : public krpc::Service¶
Provides functionality for drawing objects in the flight scene.
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Line add_line(std::tuple<double, double, double> start, std::tuple<double, double, double> end, SpaceCenter::ReferenceFrame reference_frame, bool visible = true)¶
Draw a line in the scene.
- Parameters:
start – Position of the start of the line.
end – Position of the end of the line.
reference_frame – Reference frame that the positions are in.
visible – Whether the line is visible.
- Game Scenes:
Flight
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Line add_direction(std::tuple<double, double, double> direction, SpaceCenter::ReferenceFrame reference_frame, float length = 10.0, bool visible = true)¶
Draw a direction vector in the scene, starting from the origin of the given reference frame.
- Parameters:
direction – Direction to draw the line in.
reference_frame – Reference frame that the direction is in and defines the start position.
length – The length of the line.
visible – Whether the line is visible.
- Game Scenes:
Flight
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Line add_direction_from_com(std::tuple<double, double, double> direction, SpaceCenter::ReferenceFrame reference_frame, float length = 10.0, bool visible = true)¶
Draw a direction vector in the scene, from the center of mass of the active vessel.
- Parameters:
direction – Direction to draw the line in.
reference_frame – Reference frame that the direction is in.
length – The length of the line.
visible – Whether the line is visible.
- Game Scenes:
Flight
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Polygon add_polygon(std::vector<std::tuple<double, double, double>> vertices, SpaceCenter::ReferenceFrame reference_frame, bool visible = true)¶
Draw a polygon in the scene, defined by a list of vertices.
- Parameters:
vertices – Vertices of the polygon.
reference_frame – Reference frame that the vertices are in.
visible – Whether the polygon is visible.
- Game Scenes:
Flight
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Text add_text(std::string text, SpaceCenter::ReferenceFrame reference_frame, std::tuple<double, double, double> position, std::tuple<double, double, double, double> rotation, bool visible = true)¶
Draw text in the scene.
- Parameters:
text – The string to draw.
reference_frame – Reference frame that the text position is in.
position – Position of the text.
rotation – Rotation of the text, as a quaternion.
visible – Whether the text is visible.
- Game Scenes:
Flight
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void clear(bool client_only = false)¶
Remove all objects being drawn.
- Parameters:
client_only – If true, only remove objects created by the calling client.
- Game Scenes:
Flight
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Line add_line(std::tuple<double, double, double> start, std::tuple<double, double, double> end, SpaceCenter::ReferenceFrame reference_frame, bool visible = true)¶