InputField#

class UI.InputField#

An input field. Added to a UI.Canvas or a UI.Panel.

rect_transform: UI.RectTransform#

The rect transform for the UI object.

Attribute:

Read-only, cannot be set

Return type:

UI.RectTransform

layout_element: UI.LayoutElement#

How much space the UI object asks a layout for.

Attribute:

Read-only, cannot be set

Return type:

UI.LayoutElement

Note

Only has an effect when the object is in a panel that has a layout. A canvas is not inside a layout and does not have one.

visible: boolean#

Whether the UI object is visible.

Attribute:

Can be read or written

Return type:

boolean

Note

This is the object’s own setting, which is what it was last set to. An object is only drawn when everything it is inside is visible as well, so an interface can be built with its parts visible, inside a panel that is not, and shown all at once by making that panel visible.

value: string#

The value of the input field.

Attribute:

Can be read or written

Return type:

string

text: UI.Text#

The text component of the input field.

Attribute:

Read-only, cannot be set

Return type:

UI.Text

Note

Use UI.InputField.value to get and set the value in the field. This object can be used to alter the style of the input field’s text.

placeholder: UI.Text#

The placeholder text component of the input field.

Attribute:

Read-only, cannot be set

Return type:

UI.Text

Note

Set its UI.Text.content to the hint to show while the field is empty. The hint is hidden as soon as the field has a value.

content_type: UI.InputContentType#

The content the field accepts from the user. Keystrokes that do not fit are ignored as they are typed, so a numeric field only ever shows a number.

Attribute:

Can be read or written

Return type:

UI.InputContentType

Note

The filter applies to typing alone. A value set by a client is shown as it is given.

character_limit: number#

The most characters the user can type into the field, or 0 for no limit.

Attribute:

Can be read or written

Return type:

number

read_only: boolean#

Whether the user is stopped from editing the field. The value can still be selected and copied, and a client can still set it.

Attribute:

Can be read or written

Return type:

boolean

Note

A read-only field is drawn as normal. Make the field not interactable instead to gray it out and stop the user selecting it.

changed: boolean#

Whether the input field has been changed.

Attribute:

Can be read or written

Return type:

boolean

Note

This property is set to true when the user modifies the value of the input field, and not when a client sets it. A client script should reset the property to false in order to detect subsequent changes.

interactable: boolean#

Whether the control responds to the user.

Attribute:

Can be read or written

Return type:

boolean

Note

A control that is not interactable is drawn grayed out and ignores the user, but is still visible. Set its visibility to false to hide it instead.

color: StdLib.ColorRGBA#

The color the control is tinted with. White, the default, leaves the control drawn as the skin has it.

Attribute:

Can be read or written

Return type:

StdLib.ColorRGBA

Note

The tint multiplies the sprite the control is drawn with, in every state, so a control can show a state of its own, an engaged autopilot for instance, by color. It is applied to the part of the control that responds to the user: the body of a button, dropdown or input field, the box of a toggle, and the handle of a slider. A control’s label is tinted through the color of its text.

tooltip: string#

A short piece of text shown beside the pointer while it rests on the control. Empty, the default, shows nothing.

Attribute:

Can be read or written

Return type:

string

remove()#

Remove the UI object.

class UI.InputContentType#

What an input field lets the user type into it.

standard#

Any text.

integer#

A whole number: digits, with a leading minus sign.

decimal#

A number: digits, with a decimal separator and a leading minus sign.

alphanumeric#

Letters and digits.

password#

Any text, drawn as asterisks so that it cannot be read off the screen.