Dropdown#
- class UI.Dropdown#
A control for choosing one of a list of options, which are shown when it is clicked. Added to a
UI.Canvasor aUI.Panel.- rect_transform: UI.RectTransform#
The rect transform for the UI object.
- Attribute:
Read-only, cannot be set
- Return type:
- layout_element: UI.LayoutElement#
How much space the UI object asks a layout for.
- Attribute:
Read-only, cannot be set
- Return type:
Note
Only has an effect when the object is in a panel that has a layout. A canvas is not inside a layout and does not have one.
- visible: boolean#
Whether the UI object is visible.
- Attribute:
Can be read or written
- Return type:
boolean
Note
This is the object’s own setting, which is what it was last set to. An object is only drawn when everything it is inside is visible as well, so an interface can be built with its parts visible, inside a panel that is not, and shown all at once by making that panel visible.
- options: List#
The options that the dropdown offers.
- Attribute:
Can be read or written
- Return type:
List
Note
Setting the options resets the selection to the first of them, or to nothing when the list is empty.
- selected_index: number#
The position in
UI.Dropdown.optionsof the option that is chosen.- Attribute:
Can be read or written
- Return type:
number
Note
Zero while the dropdown has no options, as there is nothing to choose.
- changed: boolean#
Whether the chosen option has been changed.
- Attribute:
Can be read or written
- Return type:
boolean
Note
This property is set to true when the user chooses an option, and not when a client chooses one. A client script should reset the property to false in order to detect subsequent changes.
- interactable: boolean#
Whether the control responds to the user.
- Attribute:
Can be read or written
- Return type:
boolean
Note
A control that is not interactable is drawn grayed out and ignores the user, but is still visible. Set its visibility to false to hide it instead.
- color: StdLib.ColorRGBA#
The color the control is tinted with. White, the default, leaves the control drawn as the skin has it.
- Attribute:
Can be read or written
- Return type:
Note
The tint multiplies the sprite the control is drawn with, in every state, so a control can show a state of its own, an engaged autopilot for instance, by color. It is applied to the part of the control that responds to the user: the body of a button, dropdown or input field, the box of a toggle, and the handle of a slider. A control’s label is tinted through the color of its text.
- tooltip: string#
A short piece of text shown beside the pointer while it rests on the control. Empty, the default, shows nothing.
- Attribute:
Can be read or written
- Return type:
string
- remove()#
Remove the UI object.