Editor#
- class SpaceCenter.Editor#
Provides access to the vehicle assembly building and space plane hangar. Obtained by calling
SpaceCenter.editor.- facility: SpaceCenter.EditorFacility#
The editor that is currently open.
- Attribute:
Read-only, cannot be set
- Return type:
- vessel: SpaceCenter.EditorVessel#
The vessel that is being constructed.
- Attribute:
Read-only, cannot be set
- Return type:
Note
An editor that has not had a vessel loaded into it holds an empty vessel, with no parts, rather than nothing at all.
- load_vessel(craft_directory, name)#
Load a vessel from a craft file into the editor, replacing the vessel that is currently being constructed.
- Parameters:
craft_directory (
string) – Name of the directory in the current saves “Ships” directory, that contains the craft file. For example"VAB"or"SPH".name (
string) – Name of the vessel to load. This is the name of the “.craft” file in the save directory, without the “.craft” file extension.
Note
The vessel is loaded into whichever editor is open, regardless of which directory it came from. Its delta-v figures are recalculated in the background afterwards; see
SpaceCenter.EditorVessel.delta_v_ready.
- launch_vessel(launch_site[, crew = Types.none][, recover = true][, flag_url = ''])#
Launch the vessel that is being constructed, from the given launch site.
- Parameters:
launch_site (
string) – Name of the launch site. For example"LaunchPad"or"Runway".crew (List or
Types.none) – The Kerbals to place in the vessel, by name. Controls how the vessel is crewed, as described in the remarks.recover (
boolean) – If true and there is a vessel on the launch site, recover it before launching.flag_url (
string) – If notnil, the asset URL of the mission flag to use for the launch.
Note
The vessel being constructed is not a craft file, so it is written to the editor’s auto-saved craft file and that is launched, as the game’s own launch button does. The vessel’s own craft file, if it was loaded from one, is left alone. The crew parameter works as it does for
SpaceCenter.launch_vessel(), and takes precedence over the crew assigned in the editor. Throws an exception if any of the games pre-flight checks fail.
- delta_v_body: SpaceCenter.CelestialBody#
The body whose gravity and atmosphere the vessel’s delta-v, thrust, TWR and specific impulse figures assume.
- Attribute:
Can be read or written
- Return type:
Note
This and
SpaceCenter.Editor.delta_v_altitudeare whatSpaceCenter.EditorVessel.delta_v,SpaceCenter.Stage.delta_vand the other current-situation figures are computed for. The body sets the gravity the thrust-to-weight ratios are against, and, with the altitude, the atmospheric pressure and density the specific impulses and thrusts are against. This is global game state rather than editor state: the same setting backs the game’s delta-v readout in flight, and it persists across scene changes. Setting it asks the game to re-run the simulation and returns straight away; the figures are out of date untilSpaceCenter.EditorVessel.delta_v_readyis true again.
- delta_v_altitude: number#
The altitude above
SpaceCenter.Editor.delta_v_body, in meters, that the vessel’s delta-v, thrust, TWR and specific impulse figures assume. The atmospheric pressure and density at this altitude are what the figures are computed for, so raising it from zero to above the body’s atmosphere moves them from the vessel’s sea-level figures to its vacuum ones. Setting it asks the game to re-run the simulation and returns straight away; the figures are out of date untilSpaceCenter.EditorVessel.delta_v_readyis true again.- Attribute:
Can be read or written
- Return type:
number
- delta_v_situation: SpaceCenter.DeltaVSituation#
Which situation the game’s own delta-v readout shows figures for.
- Attribute:
Can be read or written
- Return type:
Note
This selects which column the game’s own delta-v app displays, and nothing else. It does not affect anything kRPC reports: the current-situation figures follow
SpaceCenter.Editor.delta_v_bodyandSpaceCenter.Editor.delta_v_altitudewhatever this is set to, and the sea-level and vacuum figures are reported directly asSpaceCenter.EditorVessel.sea_level_delta_vandSpaceCenter.EditorVessel.vacuum_delta_v. It is here for completeness with the app.
- class SpaceCenter.DeltaVSituation#
The situation the game’s own delta-v readout shows figures for. See
SpaceCenter.Editor.delta_v_situation.- sea_level#
At sea level on the selected body.
- altitude#
At the selected altitude on the selected body.
- vacuum#
In vacuum.
- class SpaceCenter.EditorVessel#
The vessel that is being constructed in the editor. Obtained by calling
SpaceCenter.Editor.vessel.- name: string#
The name of the vessel.
- Attribute:
Can be read or written
- Return type:
string
- description: string#
The description of the vessel.
- Attribute:
Can be read or written
- Return type:
string
- facility: SpaceCenter.EditorFacility#
The editor the vessel is in.
- Attribute:
Read-only, cannot be set
- Return type:
Note
This is the editor the vessel is currently loaded into, not the one it was designed in. A vessel moved from the vehicle assembly building to the space plane hangar reports the space plane hangar.
- mass: number#
The total mass of the vessel, including resources and crew, in kg.
- Attribute:
Read-only, cannot be set
- Return type:
number
- dry_mass: number#
The total mass of the vessel, excluding resources, in kg.
- Attribute:
Read-only, cannot be set
- Return type:
number
- moment_of_inertia: Tuple#
The moment of inertia of the vessel around its center of mass in \(kg.m^2\). The inertia values in the returned 3-tuple are around the pitch, roll and yaw directions respectively. This corresponds to the vessels reference frame (
SpaceCenter.EditorVessel.reference_frame).- Attribute:
Read-only, cannot be set
- Return type:
Tuple
- inertia_tensor: List#
The inertia tensor of the vessel around its center of mass, in the vessels reference frame (
SpaceCenter.EditorVessel.reference_frame). Returns the 3x3 matrix as a list of elements, in row-major order.- Attribute:
Read-only, cannot be set
- Return type:
List
- reference_frame: SpaceCenter.ReferenceFrame#
The reference frame that is fixed relative to the vessel, and orientated with the vessel.
The origin is at the center of mass of the vessel.
The axes rotate with the vessel.
The x-axis points out to the right of the vessel.
The y-axis points in the forward direction of the vessel.
The z-axis points out of the bottom off the vessel.
- Attribute:
Read-only, cannot be set
- Return type:
Note
The axes are those of the root part. This is the frame
SpaceCenter.Vessel.reference_framegives at launch, with the root part as the control point.
- surface_reference_frame: SpaceCenter.ReferenceFrame#
The reference frame that is fixed relative to the vessel, and orientated with the vertical of the editor.
The origin is at the center of mass of the vessel.
The axes are fixed in the editor.
The x-axis points upwards.
The y-axis and z-axis are horizontal.
- Attribute:
Read-only, cannot be set
- Return type:
Note
This is the vessel as it stands in the editor, and as it stands at launch. The editor has no north or east, so the horizontal axes are fixed in the editor.
- flight([reference_frame = Types.none])#
Returns a
SpaceCenter.SimulatedFlightobject that can be used to simulate the vessel in flight, in the specified reference frame.- Parameters:
reference_frame (
SpaceCenter.ReferenceFrameorTypes.none) – Reference frame. Defaults to the simulated surface reference frame (SpaceCenter.SimulatedFlight.surface_reference_frame), and follows it when it is set.- Return type:
Note
Each call returns a new object, which is kept until the game leaves the editor.
- position(reference_frame)#
The position of the center of mass of the vessel, in the given reference frame.
- Parameters:
reference_frame (
SpaceCenter.ReferenceFrame) – The reference frame that the returned position vector is in.- Returns:
The position as a vector.
- Return type:
Tuple
- bounding_box(reference_frame)#
The axis-aligned bounding box of the vessel in the given reference frame.
- Parameters:
reference_frame (
SpaceCenter.ReferenceFrame) – The reference frame that the returned position vectors are in.- Returns:
The positions of the minimum and maximum vertices of the box.
- Return type:
- rotation(reference_frame)#
The rotation of the vessel, in the given reference frame.
- Parameters:
reference_frame (
SpaceCenter.ReferenceFrame) – The reference frame that the returned rotation is in.- Returns:
The rotation as a quaternion of the form \((x, y, z, w)\).
- Return type:
Tuple
- direction(reference_frame)#
The direction in which the vessel is pointing, in the given reference frame.
- Parameters:
reference_frame (
SpaceCenter.ReferenceFrame) – The reference frame that the returned direction is in.- Returns:
The direction as a unit vector.
- Return type:
Tuple
- cost: number#
The total cost of the vessel, including resources, in funds.
- Attribute:
Read-only, cannot be set
- Return type:
number
- crew_capacity: number#
The total number of crew that the vessel can hold.
- Attribute:
Read-only, cannot be set
- Return type:
number
- parts: SpaceCenter.Parts#
A
SpaceCenter.Partsobject, that can be used to interact with the parts that make up the vessel.- Attribute:
Read-only, cannot be set
- Return type:
Note
Only the parts of
SpaceCenter.Partthat describe the design are available in the editor. Those that need a vessel in flight or running physics, such as the thermal members, are restricted to the flight scene.SpaceCenter.Part.position(),SpaceCenter.Part.center_of_mass(),SpaceCenter.Part.direction(),SpaceCenter.Part.rotation(),SpaceCenter.Part.bounding_box(), the part’s reference frames,SpaceCenter.Part.moment_of_inertiaandSpaceCenter.Part.inertia_tensorare available.
- resources: SpaceCenter.Resources#
A
SpaceCenter.EditorVessel.resourcesobject for the resources the vessel can hold.- Attribute:
Read-only, cannot be set
- Return type:
Note
This is a view of what the vessel can hold as designed. The flow-state members work, as they are part of the design, but nothing here reports how a resource would be drawn on in flight.
- stages: List#
Activation (burn) stages for the vessel, in ascending stage order. This does not include the -1 stage (parts with no staging icon), as it carries no delta-v; use
SpaceCenter.EditorVessel.stage_at()with -1 to get those parts.- Attribute:
Read-only, cannot be set
- Return type:
List
- stage_at(stage)#
The activation stage with the given number. Pass -1 to get the parts that are never activated (those with no staging icon).
- Parameters:
stage (
number) – Get activation stage at this index.- Return type:
- decouple_stages: List#
Decouple stages for the vessel, in ascending stage order. The -1 stage, containing the parts that are never decoupled and remain on the vessel, is included first when any such parts exist.
- Attribute:
Read-only, cannot be set
- Return type:
List
- decouple_stage_at(stage)#
The decouple stage with the given number. Pass -1 to get the parts that are never decoupled and remain on the vessel after all stages have fired.
- Parameters:
stage (
number) – Get decouple stage at this index.- Return type:
- delta_v_ready: boolean#
Whether the stock delta-v figures for the vessel have been calculated.
- Attribute:
Read-only, cannot be set
- Return type:
boolean
Note
The game recalculates them in the background whenever the vessel changes, and whenever
SpaceCenter.Editor.delta_v_bodyorSpaceCenter.Editor.delta_v_altitudeis set, and they are out of date until it has finished. ReadingSpaceCenter.EditorVessel.delta_v, or any delta-v member of aSpaceCenter.Stage, before then raises an error rather than returning a stale figure. Poll this after changing anything the figures depend on.
- delta_v: number#
Total delta-v for the vessel in the situation the game’s delta-v readout assumes, in m/s. See
SpaceCenter.Editor.delta_v_body.- Attribute:
Read-only, cannot be set
- Return type:
number
- vacuum_delta_v: number#
Total vacuum delta-v for the vessel, in m/s.
- Attribute:
Read-only, cannot be set
- Return type:
number
- sea_level_delta_v: number#
Total sea-level delta-v for the vessel, in m/s.
- Attribute:
Read-only, cannot be set
- Return type:
number
- burn_time: number#
Total burn time for the vessel, in seconds.
- Attribute:
Read-only, cannot be set
- Return type:
number
- class SpaceCenter.SimulatedFlight#
Used to simulate the vessel in the editor in flight. The counterpart of
SpaceCenter.Flight. All of the information returned by this class is given in the reference frame passed toSpaceCenter.EditorVessel.flight(), or inSpaceCenter.SimulatedFlight.surface_reference_frameif none was passed. Obtained by callingSpaceCenter.EditorVessel.flight().Note
The simulated attitude is set by
SpaceCenter.SimulatedFlight.surface_reference_frame, and belongs to this object. The vessel is read from the editor on each call, so the object follows every edit.- surface_reference_frame: SpaceCenter.ReferenceFrame#
The reference frame of the surface the vessel is simulated over. Its x-axis points upwards, and gravity acts along the negative x-axis. Defaults to
SpaceCenter.EditorVessel.surface_reference_frame.- Attribute:
Can be read or written
- Return type:
Note
Only the rotation of the frame is used. A frame created relative to
SpaceCenter.EditorVessel.reference_framefollows the vessel as it is edited.
- center_of_mass: Tuple#
The position of the center of mass of the vessel, in the reference frame
SpaceCenter.ReferenceFrame- Attribute:
Read-only, cannot be set
- Returns:
The position as a vector.
- Return type:
Tuple
- rotation: Tuple#
The rotation of the vessel, in the reference frame
SpaceCenter.ReferenceFrame- Attribute:
Read-only, cannot be set
- Returns:
The rotation as a quaternion of the form \((x, y, z, w)\).
- Return type:
Tuple
- direction: Tuple#
The direction that the vessel is pointing in, in the reference frame
SpaceCenter.ReferenceFrame.- Attribute:
Read-only, cannot be set
- Returns:
The direction as a unit vector.
- Return type:
Tuple
- pitch: number#
The pitch of the vessel relative to the horizon, in degrees. A value between -90° and +90°.
- Attribute:
Read-only, cannot be set
- Return type:
number
Note
An absolute Euler angle, ill-conditioned when the vessel points near vertical (a pitch near -90° or +90°). For an always-defined attitude use
SpaceCenter.SimulatedFlight.rotationorSpaceCenter.SimulatedFlight.direction.
- roll: number#
The roll of the vessel relative to the horizon, in degrees. A value between -180° and +180°.
- Attribute:
Read-only, cannot be set
- Return type:
number
Note
An absolute Euler angle, ill-conditioned when the vessel points near vertical (a pitch near -90° or +90°). For an always-defined attitude use
SpaceCenter.SimulatedFlight.rotation.
- displacement: number#
The volume of water the vessel displaces when fully submerged, in \(m^3\).
- Attribute:
Read-only, cannot be set
- Return type:
number
- fully_submerged_center_of_buoyancy: Tuple#
The point the buoyant force acts through with the vessel fully submerged, in reference frame
SpaceCenter.ReferenceFrame. Returnsnilif no part of the vessel displaces any water.- Attribute:
Read-only, cannot be set
- Returns:
The position as a vector.
- Return type:
Tuple or
Types.none
Note
A hull at rest carries this on the same vertical line as
SpaceCenter.SimulatedFlight.center_of_mass.
- buoyant_force_at(density, gravity)#
The buoyant force on the vessel when fully submerged in a fluid of the given density, in Newtons.
- Parameters:
density (
number) – The density of the fluid, in \(kg/m^3\).gravity (
number) – The acceleration due to gravity, in \(m/s^2\).
- Return type:
number
- buoyant_torque_at(density, gravity)#
The torque the buoyant force exerts about the vessel’s center of mass when fully submerged in a fluid of the given density, in reference frame
SpaceCenter.ReferenceFrame. Gravity acts along the negative x-axis ofSpaceCenter.SimulatedFlight.surface_reference_frame.- Parameters:
density (
number) – The density of the fluid, in \(kg/m^3\).gravity (
number) – The acceleration due to gravity, in \(m/s^2\).
- Returns:
A vector pointing along the axis of the torque, with its magnitude equal to the strength of the torque in newton-meters.
- Return type:
Tuple