Communications#

class Comms#

Used to interact with CommNet for a given vessel. Obtained by calling Vessel.comms.

can_communicate#

Whether the vessel can communicate with KSC.

Attribute:

Read-only, cannot be set

Return type:

bool

Game Scenes:

Flight

can_transmit_science#

Whether the vessel can transmit science data to KSC.

Attribute:

Read-only, cannot be set

Return type:

bool

Game Scenes:

Flight

signal_strength#

Signal strength to KSC.

Attribute:

Read-only, cannot be set

Return type:

float

Game Scenes:

Flight

signal_delay#

Signal delay to KSC in seconds.

Attribute:

Read-only, cannot be set

Return type:

float

Game Scenes:

Flight

power#

The combined power of all active antennae on the vessel.

Attribute:

Read-only, cannot be set

Return type:

float

Game Scenes:

Flight

control_path#

The communication path used to control the vessel.

Attribute:

Read-only, cannot be set

Return type:

list(CommLink)

Game Scenes:

Flight

Represents a communication node in the network. For example, a vessel or the KSC.

type#

The type of link.

Attribute:

Read-only, cannot be set

Return type:

CommLinkType

signal_strength#

Signal strength of the link.

Attribute:

Read-only, cannot be set

Return type:

float

start#

Start point of the link.

Attribute:

Read-only, cannot be set

Return type:

CommNode

end#

Start point of the link.

Attribute:

Read-only, cannot be set

Return type:

CommNode

class CommLinkType#

The type of a communication link. See CommLink.type.

home#

Link is to a base station on Kerbin.

control#

Link is to a control source, for example a manned spacecraft.

relay#

Link is to a relay satellite.

class CommNode#

Represents a communication node in the network. For example, a vessel or the KSC.

name#

Name of the communication node.

Attribute:

Read-only, cannot be set

Return type:

str

is_home#

Whether the communication node is on Kerbin.

Attribute:

Read-only, cannot be set

Return type:

bool

is_control_point#

Whether the communication node is a control point, for example a manned vessel.

Attribute:

Read-only, cannot be set

Return type:

bool

is_vessel#

Whether the communication node is a vessel.

Attribute:

Read-only, cannot be set

Return type:

bool

vessel#

The vessel for this communication node.

Attribute:

Read-only, cannot be set

Return type:

Vessel