Communications#
- class Comms#
Used to interact with CommNet for a given vessel. Obtained by calling
Vessel.comms.- can_communicate#
Whether the vessel can communicate with KSC.
- Attribute:
Read-only, cannot be set
- Return type:
bool
- Game Scenes:
Flight
- can_transmit_science#
Whether the vessel can transmit science data to KSC.
- Attribute:
Read-only, cannot be set
- Return type:
bool
- Game Scenes:
Flight
- signal_strength#
Signal strength to KSC.
- Attribute:
Read-only, cannot be set
- Return type:
float
- Game Scenes:
Flight
- signal_delay#
Signal delay to KSC in seconds.
- Attribute:
Read-only, cannot be set
- Return type:
float
- Game Scenes:
Flight
- power#
The combined power of all active antennae on the vessel.
- Attribute:
Read-only, cannot be set
- Return type:
float
- Game Scenes:
Flight
- class CommLink#
Represents a communication node in the network. For example, a vessel or the KSC.
- type#
The type of link.
- Attribute:
Read-only, cannot be set
- Return type:
- signal_strength#
Signal strength of the link.
- Attribute:
Read-only, cannot be set
- Return type:
float
- class CommLinkType#
The type of a communication link. See
CommLink.type.- home#
Link is to a base station on Kerbin.
- control#
Link is to a control source, for example a manned spacecraft.
- relay#
Link is to a relay satellite.
- class CommNode#
Represents a communication node in the network. For example, a vessel or the KSC.
- name#
Name of the communication node.
- Attribute:
Read-only, cannot be set
- Return type:
str
- is_home#
Whether the communication node is on Kerbin.
- Attribute:
Read-only, cannot be set
- Return type:
bool
- is_control_point#
Whether the communication node is a control point, for example a manned vessel.
- Attribute:
Read-only, cannot be set
- Return type:
bool
- is_vessel#
Whether the communication node is a vessel.
- Attribute:
Read-only, cannot be set
- Return type:
bool