Servo#
- class Servo#
Represents a servo. Obtained using
ServoGroup.servos,ServoGroup.servo_with_name()orservo_with_name().- name#
The name of the servo.
- Attribute:
Can be read or written
- Return type:
str
- Game Scenes:
Flight
- part#
The part containing the servo.
- Attribute:
Read-only, cannot be set
- Return type:
- Game Scenes:
Flight
- highlight#
Whether the servo should be highlighted in-game.
- Attribute:
Write-only, cannot be read
- Return type:
bool
- Game Scenes:
Flight
- position#
The position of the servo.
- Attribute:
Read-only, cannot be set
- Return type:
float
- Game Scenes:
Flight
- min_config_position#
The minimum position of the servo, specified by the part configuration.
- Attribute:
Read-only, cannot be set
- Return type:
float
- Game Scenes:
Flight
- max_config_position#
The maximum position of the servo, specified by the part configuration.
- Attribute:
Read-only, cannot be set
- Return type:
float
- Game Scenes:
Flight
- min_position#
The minimum position of the servo, specified by the in-game tweak menu.
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- max_position#
The maximum position of the servo, specified by the in-game tweak menu.
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- config_speed#
The speed multiplier of the servo, specified by the part configuration.
- Attribute:
Read-only, cannot be set
- Return type:
float
- Game Scenes:
Flight
- speed#
The speed multiplier of the servo, specified by the in-game tweak menu.
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- current_speed#
The current speed at which the servo is moving.
- Attribute:
Read-only, cannot be set
- Return type:
float
- Game Scenes:
Flight
- acceleration#
The current speed multiplier set in the UI.
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- is_moving#
Whether the servo is moving.
- Attribute:
Read-only, cannot be set
- Return type:
bool
- Game Scenes:
Flight
- is_free_moving#
Whether the servo is freely moving.
- Attribute:
Read-only, cannot be set
- Return type:
bool
- Game Scenes:
Flight
- is_locked#
Whether the servo is locked.
- Attribute:
Can be read or written
- Return type:
bool
- Game Scenes:
Flight
- is_axis_inverted#
Whether the servos axis is inverted.
- Attribute:
Can be read or written
- Return type:
bool
- Game Scenes:
Flight
- move_right()#
Moves the servo to the right.
- Game Scenes:
Flight
- move_left()#
Moves the servo to the left.
- Game Scenes:
Flight
- move_center()#
Moves the servo to the center.
- Game Scenes:
Flight
- move_to(position, speed)#
Moves the servo to position and sets the speed multiplier to speed.
- Parameters:
position (float) – The position to move the servo to.
speed (float) – Speed multiplier for the movement.
- Game Scenes:
Flight
- stop()#
Stops the servo.
- Game Scenes:
Flight