Camera#

class Camera#

Controls the game’s camera. Obtained by calling camera.

mode#

The current mode of the camera.

Attribute:

Can be read or written

Return type:

CameraMode

Game Scenes:

Flight

pitch#

The pitch of the camera, in degrees. A value between Camera.min_pitch and Camera.max_pitch

Attribute:

Can be read or written

Return type:

float

Game Scenes:

Flight

heading#

The heading of the camera, in degrees.

Attribute:

Can be read or written

Return type:

float

Game Scenes:

Flight

distance#

The distance from the camera to the subject, in meters. A value between Camera.min_distance and Camera.max_distance.

Attribute:

Can be read or written

Return type:

float

Game Scenes:

Flight

min_pitch#

The minimum pitch of the camera.

Attribute:

Read-only, cannot be set

Return type:

float

Game Scenes:

Flight

max_pitch#

The maximum pitch of the camera.

Attribute:

Read-only, cannot be set

Return type:

float

Game Scenes:

Flight

min_distance#

Minimum distance from the camera to the subject, in meters.

Attribute:

Read-only, cannot be set

Return type:

float

Game Scenes:

Flight

max_distance#

Maximum distance from the camera to the subject, in meters.

Attribute:

Read-only, cannot be set

Return type:

float

Game Scenes:

Flight

default_distance#

Default distance from the camera to the subject, in meters.

Attribute:

Read-only, cannot be set

Return type:

float

Game Scenes:

Flight

focussed_body#

In map mode, the celestial body that the camera is focussed on. Returns None if the camera is not focussed on a celestial body. Returns an error is the camera is not in map mode.

Attribute:

Can be read or written

Return type:

CelestialBody

Game Scenes:

Flight

focussed_vessel#

In map mode, the vessel that the camera is focussed on. Returns None if the camera is not focussed on a vessel. Returns an error is the camera is not in map mode.

Attribute:

Can be read or written

Return type:

Vessel

Game Scenes:

Flight

focussed_node#

In map mode, the maneuver node that the camera is focussed on. Returns None if the camera is not focussed on a maneuver node. Returns an error is the camera is not in map mode.

Attribute:

Can be read or written

Return type:

Node

Game Scenes:

Flight

class CameraMode#

See Camera.mode.

automatic#

The camera is showing the active vessel, in “auto” mode.

free#

The camera is showing the active vessel, in “free” mode.

chase#

The camera is showing the active vessel, in “chase” mode.

locked#

The camera is showing the active vessel, in “locked” mode.

orbital#

The camera is showing the active vessel, in “orbital” mode.

iva#

The Intra-Vehicular Activity view is being shown.

map#

The map view is being shown.