Text#
- class Text#
Text. Created using
add_text().- position#
Position of the text.
- Attribute:
Can be read or written
- Return type:
tuple(float, float, float)
- Game Scenes:
Flight
- rotation#
Rotation of the text as a quaternion.
- Attribute:
Can be read or written
- Return type:
tuple(float, float, float, float)
- Game Scenes:
Flight
- reference_frame#
Reference frame for the positions of the object.
- Attribute:
Can be read or written
- Return type:
- Game Scenes:
Flight
- visible#
Whether the object is visible.
- Attribute:
Can be read or written
- Return type:
bool
- Game Scenes:
Flight
- remove()#
Remove the object.
- Game Scenes:
Flight
- content#
The text string
- Attribute:
Can be read or written
- Return type:
str
- Game Scenes:
Flight
- font#
Name of the font
- Attribute:
Can be read or written
- Return type:
str
- Game Scenes:
Flight
- static available_fonts()#
A list of all available fonts.
- Return type:
list(str)
- Game Scenes:
Flight
- size#
Font size.
- Attribute:
Can be read or written
- Return type:
int
- Game Scenes:
Flight
- character_size#
Character size.
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- style#
Font style.
- Attribute:
Can be read or written
- Return type:
- Game Scenes:
Flight
- color#
Set the color
- Attribute:
Can be read or written
- Return type:
tuple(float, float, float)
- Game Scenes:
Flight
- material#
Material used to render the object. Creates the material from a shader with the given name.
- Attribute:
Can be read or written
- Return type:
str
- Game Scenes:
Flight
- alignment#
Alignment.
- Attribute:
Can be read or written
- Return type:
- Game Scenes:
Flight
- line_spacing#
Line spacing.
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- anchor#
Anchor.
- Attribute:
Can be read or written
- Return type:
- Game Scenes:
Flight