Alarm

class Alarm

Represents an alarm. Obtained by calling alarms, alarm_with_name() or alarms_with_type().

action

The action that the alarm triggers.

Attribute:Can be read or written
Return type:AlarmAction
Game Scenes:All
margin

The number of seconds before the event that the alarm will fire.

Attribute:Can be read or written
Return type:double
Game Scenes:All
time

The time at which the alarm will fire.

Attribute:Can be read or written
Return type:double
Game Scenes:All
type

The type of the alarm.

Attribute:Read-only, cannot be set
Return type:AlarmType
Game Scenes:All
id

The unique identifier for the alarm.

Attribute:Read-only, cannot be set
Return type:str
Game Scenes:All
name

The short name of the alarm.

Attribute:Can be read or written
Return type:str
Game Scenes:All
notes

The long description of the alarm.

Attribute:Can be read or written
Return type:str
Game Scenes:All
remaining

The number of seconds until the alarm will fire.

Attribute:Read-only, cannot be set
Return type:double
Game Scenes:All
repeat

Whether the alarm will be repeated after it has fired.

Attribute:Can be read or written
Return type:bool
Game Scenes:All
repeat_period

The time delay to automatically create an alarm after it has fired.

Attribute:Can be read or written
Return type:double
Game Scenes:All
vessel

The vessel that the alarm is attached to.

Attribute:Can be read or written
Return type:SpaceCenter.Vessel
Game Scenes:All
xfer_origin_body

The celestial body the vessel is departing from.

Attribute:Can be read or written
Return type:SpaceCenter.CelestialBody
Game Scenes:All
xfer_target_body

The celestial body the vessel is arriving at.

Attribute:Can be read or written
Return type:SpaceCenter.CelestialBody
Game Scenes:All
remove()

Removes the alarm.

Game Scenes:All