# AlarmType¶

class AlarmType

The type of an alarm.

raw

An alarm for a specific date/time or a specific period in the future.

maneuver

An alarm based on the next maneuver node on the current ships flight path. This node will be stored and can be restored when you come back to the ship.

maneuver_auto
apoapsis

An alarm for furthest part of the orbit from the planet.

periapsis

An alarm for nearest part of the orbit from the planet.

ascending_node

Ascending node for the targeted object, or equatorial ascending node.

descending_node

Descending node for the targeted object, or equatorial descending node.

closest

An alarm based on the closest approach of this vessel to the targeted vessel, some number of orbits into the future.

contract

An alarm based on the expiry or deadline of contracts in career modes.

contract_auto
crew

An alarm that is attached to a crew member.

distance

An alarm that is triggered when a selected target comes within a chosen distance.

earth_time

An alarm based on the time in the “Earth” alternative Universe (aka the Real World).

launch_rendevous

An alarm that fires as your landed craft passes under the orbit of your target.

soi_change

An alarm manually based on when the next SOI point is on the flight path or set to continually monitor the active flight path and add alarms as it detects SOI changes.

soi_change_auto
transfer

An alarm based on Interplanetary Transfer Phase Angles, i.e. when should I launch to planet X? Based on Kosmo Not’s post and used in Olex’s Calculator.

transfer_modelled