AlarmType¶
- public enum AlarmType¶
The type of an alarm.
- public AlarmType MANEUVER¶
An alarm based on the next maneuver node on the current ships flight path. This node will be stored and can be restored when you come back to the ship.
- public AlarmType MANEUVER_AUTO¶
See
AlarmType.MANEUVER
.
- public AlarmType ASCENDING_NODE¶
Ascending node for the targeted object, or equatorial ascending node.
- public AlarmType DESCENDING_NODE¶
Descending node for the targeted object, or equatorial descending node.
- public AlarmType CLOSEST¶
An alarm based on the closest approach of this vessel to the targeted vessel, some number of orbits into the future.
- public AlarmType CONTRACT_AUTO¶
See
AlarmType.CONTRACT
.
- public AlarmType DISTANCE¶
An alarm that is triggered when a selected target comes within a chosen distance.
- public AlarmType EARTH_TIME¶
An alarm based on the time in the “Earth” alternative Universe (aka the Real World).
- public AlarmType LAUNCH_RENDEVOUS¶
An alarm that fires as your landed craft passes under the orbit of your target.
- public AlarmType SOI_CHANGE¶
An alarm manually based on when the next SOI point is on the flight path or set to continually monitor the active flight path and add alarms as it detects SOI changes.
- public AlarmType SOI_CHANGE_AUTO¶
See
AlarmType.SOI_CHANGE
.
- public AlarmType TRANSFER¶
An alarm based on Interplanetary Transfer Phase Angles, i.e. when should I launch to planet X? Based on Kosmo Not’s post and used in Olex’s Calculator.
- public AlarmType TRANSFER_MODELLED¶
See
AlarmType.TRANSFER
.