Text¶
- public class Text¶
Text. Created using
addText(String, SpaceCenter.ReferenceFrame, org.javatuples.Triplet<Double,Double,Double>, org.javatuples.Quartet<Double,Double,Double,Double>, boolean)
.- void setPosition(org.javatuples.Triplet<Double, Double, Double> value)¶
Position of the text.
- Game Scenes:
Flight
- void setRotation(org.javatuples.Quartet<Double, Double, Double, Double> value)¶
Rotation of the text as a quaternion.
- Game Scenes:
Flight
- SpaceCenter.ReferenceFrame getReferenceFrame()¶
- void setReferenceFrame(SpaceCenter.ReferenceFrame value)¶
Reference frame for the positions of the object.
- Game Scenes:
Flight
- boolean getVisible()¶
- void setVisible(boolean value)¶
Whether the object is visible.
- Game Scenes:
Flight
- void remove()¶
Remove the object.
- Game Scenes:
Flight
- static java.util.List<String> availableFonts(Connection connection)¶
A list of all available fonts.
- Game Scenes:
Flight
- int getSize()¶
- void setSize(int value)¶
Font size.
- Game Scenes:
Flight
- float getCharacterSize()¶
- void setCharacterSize(float value)¶
Character size.
- Game Scenes:
Flight
- void setColor(org.javatuples.Triplet<Double, Double, Double> value)¶
Set the color
- Game Scenes:
Flight
- void setMaterial(String value)¶
Material used to render the object. Creates the material from a shader with the given name.
- Game Scenes:
Flight
- UI.TextAlignment getAlignment()¶
- void setAlignment(UI.TextAlignment value)¶
Alignment.
- Game Scenes:
Flight
- float getLineSpacing()¶
- void setLineSpacing(float value)¶
Line spacing.
- Game Scenes:
Flight
- UI.TextAnchor getAnchor()¶
- void setAnchor(UI.TextAnchor value)¶
Anchor.
- Game Scenes:
Flight