Rect Transform

krpc_UI_RectTransform_t

A Unity engine Rect Transform for a UI object. See the Unity manual for more details.

krpc_error_t krpc_UI_RectTransform_Position(krpc_connection_t connection, krpc_tuple_double_double_t * result)
void krpc_UI_RectTransform_set_Position(const krpc_tuple_double_double_t * value)

Position of the rectangles pivot point relative to the anchors.

Game Scenes:All
krpc_error_t krpc_UI_RectTransform_LocalPosition(krpc_connection_t connection, krpc_tuple_double_double_double_t * result)
void krpc_UI_RectTransform_set_LocalPosition(const krpc_tuple_double_double_double_t * value)

Position of the rectangles pivot point relative to the anchors.

Game Scenes:All
krpc_error_t krpc_UI_RectTransform_Size(krpc_connection_t connection, krpc_tuple_double_double_t * result)
void krpc_UI_RectTransform_set_Size(const krpc_tuple_double_double_t * value)

Width and height of the rectangle.

Game Scenes:All
krpc_error_t krpc_UI_RectTransform_UpperRight(krpc_connection_t connection, krpc_tuple_double_double_t * result)
void krpc_UI_RectTransform_set_UpperRight(const krpc_tuple_double_double_t * value)

Position of the rectangles upper right corner relative to the anchors.

Game Scenes:All
krpc_error_t krpc_UI_RectTransform_LowerLeft(krpc_connection_t connection, krpc_tuple_double_double_t * result)
void krpc_UI_RectTransform_set_LowerLeft(const krpc_tuple_double_double_t * value)

Position of the rectangles lower left corner relative to the anchors.

Game Scenes:All
void krpc_UI_RectTransform_set_Anchor(const krpc_tuple_double_double_t * value)

Set the minimum and maximum anchor points as a fraction of the size of the parent rectangle.

Game Scenes:All
krpc_error_t krpc_UI_RectTransform_AnchorMax(krpc_connection_t connection, krpc_tuple_double_double_t * result)
void krpc_UI_RectTransform_set_AnchorMax(const krpc_tuple_double_double_t * value)

The anchor point for the lower left corner of the rectangle defined as a fraction of the size of the parent rectangle.

Game Scenes:All
krpc_error_t krpc_UI_RectTransform_AnchorMin(krpc_connection_t connection, krpc_tuple_double_double_t * result)
void krpc_UI_RectTransform_set_AnchorMin(const krpc_tuple_double_double_t * value)

The anchor point for the upper right corner of the rectangle defined as a fraction of the size of the parent rectangle.

Game Scenes:All
krpc_error_t krpc_UI_RectTransform_Pivot(krpc_connection_t connection, krpc_tuple_double_double_t * result)
void krpc_UI_RectTransform_set_Pivot(const krpc_tuple_double_double_t * value)

Location of the pivot point around which the rectangle rotates, defined as a fraction of the size of the rectangle itself.

Game Scenes:All
krpc_error_t krpc_UI_RectTransform_Rotation(krpc_connection_t connection, krpc_tuple_double_double_double_double_t * result)
void krpc_UI_RectTransform_set_Rotation(const krpc_tuple_double_double_double_double_t * value)

Rotation, as a quaternion, of the object around its pivot point.

Game Scenes:All
krpc_error_t krpc_UI_RectTransform_Scale(krpc_connection_t connection, krpc_tuple_double_double_double_t * result)
void krpc_UI_RectTransform_set_Scale(const krpc_tuple_double_double_double_t * value)

Scale factor applied to the object in the x, y and z dimensions.

Game Scenes:All