Polygon

type krpc_Drawing_Polygon_t

A polygon. Created using krpc_Drawing_AddPolygon().

krpc_error_t krpc_Drawing_Polygon_Vertices(krpc_connection_t connection, krpc_list_tuple_double_double_double_t *result)
void krpc_Drawing_Polygon_set_Vertices(const krpc_list_tuple_double_double_double_t *value)

Vertices for the polygon.

Game Scenes:

Flight

krpc_error_t krpc_Drawing_Polygon_ReferenceFrame(krpc_connection_t connection, krpc_SpaceCenter_ReferenceFrame_t *result)
void krpc_Drawing_Polygon_set_ReferenceFrame(krpc_SpaceCenter_ReferenceFrame_t value)

Reference frame for the positions of the object.

Game Scenes:

Flight

krpc_error_t krpc_Drawing_Polygon_Visible(krpc_connection_t connection, bool *result)
void krpc_Drawing_Polygon_set_Visible(bool value)

Whether the object is visible.

Game Scenes:

Flight

krpc_error_t krpc_Drawing_Polygon_Remove(krpc_connection_t connection)

Remove the object.

Game Scenes:

Flight

krpc_error_t krpc_Drawing_Polygon_Color(krpc_connection_t connection, krpc_tuple_double_double_double_t *result)
void krpc_Drawing_Polygon_set_Color(const krpc_tuple_double_double_double_t *value)

Set the color

Game Scenes:

Flight

krpc_error_t krpc_Drawing_Polygon_Material(krpc_connection_t connection, char **result)
void krpc_Drawing_Polygon_set_Material(const char *value)

Material used to render the object. Creates the material from a shader with the given name.

Game Scenes:

Flight

krpc_error_t krpc_Drawing_Polygon_Thickness(krpc_connection_t connection, float *result)
void krpc_Drawing_Polygon_set_Thickness(float value)

Set the thickness

Game Scenes:

Flight