Rect Transform¶
- class RectTransform¶
A Unity engine Rect Transform for a UI object. See the Unity manual for more details.
- position¶
Position of the rectangles pivot point relative to the anchors.
- Attribute:
Can be read or written
- Return type:
tuple(float, float)
- local_position¶
Position of the rectangles pivot point relative to the anchors.
- Attribute:
Can be read or written
- Return type:
tuple(float, float, float)
- size¶
Width and height of the rectangle.
- Attribute:
Can be read or written
- Return type:
tuple(float, float)
- upper_right¶
Position of the rectangles upper right corner relative to the anchors.
- Attribute:
Can be read or written
- Return type:
tuple(float, float)
- lower_left¶
Position of the rectangles lower left corner relative to the anchors.
- Attribute:
Can be read or written
- Return type:
tuple(float, float)
- anchor¶
Set the minimum and maximum anchor points as a fraction of the size of the parent rectangle.
- Attribute:
Write-only, cannot be read
- Return type:
tuple(float, float)
- anchor_max¶
The anchor point for the lower left corner of the rectangle defined as a fraction of the size of the parent rectangle.
- Attribute:
Can be read or written
- Return type:
tuple(float, float)
- anchor_min¶
The anchor point for the upper right corner of the rectangle defined as a fraction of the size of the parent rectangle.
- Attribute:
Can be read or written
- Return type:
tuple(float, float)
- pivot¶
Location of the pivot point around which the rectangle rotates, defined as a fraction of the size of the rectangle itself.
- Attribute:
Can be read or written
- Return type:
tuple(float, float)
- rotation¶
Rotation, as a quaternion, of the object around its pivot point.
- Attribute:
Can be read or written
- Return type:
tuple(float, float, float, float)
- scale¶
Scale factor applied to the object in the x, y and z dimensions.
- Attribute:
Can be read or written
- Return type:
tuple(float, float, float)