Servo¶
- class Servo¶
Represents a servo. Obtained using
ServoGroup.servos
,ServoGroup.servo_with_name()
orservo_with_name()
.- name¶
The name of the servo.
- Attribute:
Can be read or written
- Return type:
str
- Game Scenes:
Flight
- part¶
The part containing the servo.
- Attribute:
Read-only, cannot be set
- Return type:
- Game Scenes:
Flight
- highlight¶
Whether the servo should be highlighted in-game.
- Attribute:
Write-only, cannot be read
- Return type:
bool
- Game Scenes:
Flight
- position¶
The position of the servo.
- Attribute:
Read-only, cannot be set
- Return type:
float
- Game Scenes:
Flight
- min_config_position¶
The minimum position of the servo, specified by the part configuration.
- Attribute:
Read-only, cannot be set
- Return type:
float
- Game Scenes:
Flight
- max_config_position¶
The maximum position of the servo, specified by the part configuration.
- Attribute:
Read-only, cannot be set
- Return type:
float
- Game Scenes:
Flight
- min_position¶
The minimum position of the servo, specified by the in-game tweak menu.
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- max_position¶
The maximum position of the servo, specified by the in-game tweak menu.
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- config_speed¶
The speed multiplier of the servo, specified by the part configuration.
- Attribute:
Read-only, cannot be set
- Return type:
float
- Game Scenes:
Flight
- speed¶
The speed multiplier of the servo, specified by the in-game tweak menu.
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- current_speed¶
The current speed at which the servo is moving.
- Attribute:
Read-only, cannot be set
- Return type:
float
- Game Scenes:
Flight
- acceleration¶
The current speed multiplier set in the UI.
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- is_moving¶
Whether the servo is moving.
- Attribute:
Read-only, cannot be set
- Return type:
bool
- Game Scenes:
Flight
- is_free_moving¶
Whether the servo is freely moving.
- Attribute:
Read-only, cannot be set
- Return type:
bool
- Game Scenes:
Flight
- is_locked¶
Whether the servo is locked.
- Attribute:
Can be read or written
- Return type:
bool
- Game Scenes:
Flight
- is_axis_inverted¶
Whether the servos axis is inverted.
- Attribute:
Can be read or written
- Return type:
bool
- Game Scenes:
Flight
- move_right()¶
Moves the servo to the right.
- Game Scenes:
Flight
- move_left()¶
Moves the servo to the left.
- Game Scenes:
Flight
- move_center()¶
Moves the servo to the center.
- Game Scenes:
Flight
- move_to(position, speed)¶
Moves the servo to position and sets the speed multiplier to speed.
- Parameters:
position (float) – The position to move the servo to.
speed (float) – Speed multiplier for the movement.
- Game Scenes:
Flight
- stop()¶
Stops the servo.
- Game Scenes:
Flight