Text¶
- class Text¶
Text. Created using
add_text()
.- position¶
Position of the text.
- Attribute:
Can be read or written
- Return type:
tuple(float, float, float)
- Game Scenes:
Flight
- rotation¶
Rotation of the text as a quaternion.
- Attribute:
Can be read or written
- Return type:
tuple(float, float, float, float)
- Game Scenes:
Flight
- reference_frame¶
Reference frame for the positions of the object.
- Attribute:
Can be read or written
- Return type:
- Game Scenes:
Flight
- visible¶
Whether the object is visible.
- Attribute:
Can be read or written
- Return type:
bool
- Game Scenes:
Flight
- remove()¶
Remove the object.
- Game Scenes:
Flight
- content¶
The text string
- Attribute:
Can be read or written
- Return type:
str
- Game Scenes:
Flight
- font¶
Name of the font
- Attribute:
Can be read or written
- Return type:
str
- Game Scenes:
Flight
- static available_fonts()¶
A list of all available fonts.
- Return type:
list(str)
- Game Scenes:
Flight
- size¶
Font size.
- Attribute:
Can be read or written
- Return type:
int
- Game Scenes:
Flight
- character_size¶
Character size.
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- style¶
Font style.
- Attribute:
Can be read or written
- Return type:
- Game Scenes:
Flight
- color¶
Set the color
- Attribute:
Can be read or written
- Return type:
tuple(float, float, float)
- Game Scenes:
Flight
- material¶
Material used to render the object. Creates the material from a shader with the given name.
- Attribute:
Can be read or written
- Return type:
str
- Game Scenes:
Flight
- alignment¶
Alignment.
- Attribute:
Can be read or written
- Return type:
- Game Scenes:
Flight
- line_spacing¶
Line spacing.
- Attribute:
Can be read or written
- Return type:
float
- Game Scenes:
Flight
- anchor¶
Anchor.
- Attribute:
Can be read or written
- Return type:
- Game Scenes:
Flight