Rect Transform#
- class UI.RectTransform#
A Unity engine Rect Transform for a UI object. See the Unity manual for more details.
- position: Tuple#
Position of the rectangles pivot point relative to the anchors.
- Attribute:
Can be read or written
- Return type:
Tuple
- local_position: Tuple#
Position of the rectangles pivot point relative to the anchors.
- Attribute:
Can be read or written
- Return type:
Tuple
- size: Tuple#
Width and height of the rectangle.
- Attribute:
Can be read or written
- Return type:
Tuple
- upper_right: Tuple#
Position of the rectangles upper right corner relative to the anchors.
- Attribute:
Can be read or written
- Return type:
Tuple
- lower_left: Tuple#
Position of the rectangles lower left corner relative to the anchors.
- Attribute:
Can be read or written
- Return type:
Tuple
- anchor: Tuple#
Set the minimum and maximum anchor points as a fraction of the size of the parent rectangle.
- Attribute:
Write-only, cannot be read
- Return type:
Tuple
- anchor_max: Tuple#
The anchor point for the lower left corner of the rectangle defined as a fraction of the size of the parent rectangle.
- Attribute:
Can be read or written
- Return type:
Tuple
- anchor_min: Tuple#
The anchor point for the upper right corner of the rectangle defined as a fraction of the size of the parent rectangle.
- Attribute:
Can be read or written
- Return type:
Tuple
- pivot: Tuple#
Location of the pivot point around which the rectangle rotates, defined as a fraction of the size of the rectangle itself.
- Attribute:
Can be read or written
- Return type:
Tuple
- rotation: Tuple#
Rotation, as a quaternion, of the object around its pivot point.
- Attribute:
Can be read or written
- Return type:
Tuple
- scale: Tuple#
Scale factor applied to the object in the x, y and z dimensions.
- Attribute:
Can be read or written
- Return type:
Tuple