Rect Transform¶
- class UI.RectTransform¶
A Unity engine Rect Transform for a UI object. See the Unity manual for more details.
- position: Tuple¶
Position of the rectangles pivot point relative to the anchors.
- Attribute:
Can be read or written
- Return type:
Tuple
- local_position: Tuple¶
Position of the rectangles pivot point relative to the anchors.
- Attribute:
Can be read or written
- Return type:
Tuple
- size: Tuple¶
Width and height of the rectangle.
- Attribute:
Can be read or written
- Return type:
Tuple
- upper_right: Tuple¶
Position of the rectangles upper right corner relative to the anchors.
- Attribute:
Can be read or written
- Return type:
Tuple
- lower_left: Tuple¶
Position of the rectangles lower left corner relative to the anchors.
- Attribute:
Can be read or written
- Return type:
Tuple
- anchor: Tuple¶
Set the minimum and maximum anchor points as a fraction of the size of the parent rectangle.
- Attribute:
Write-only, cannot be read
- Return type:
Tuple
- anchor_max: Tuple¶
The anchor point for the lower left corner of the rectangle defined as a fraction of the size of the parent rectangle.
- Attribute:
Can be read or written
- Return type:
Tuple
- anchor_min: Tuple¶
The anchor point for the upper right corner of the rectangle defined as a fraction of the size of the parent rectangle.
- Attribute:
Can be read or written
- Return type:
Tuple
- pivot: Tuple¶
Location of the pivot point around which the rectangle rotates, defined as a fraction of the size of the rectangle itself.
- Attribute:
Can be read or written
- Return type:
Tuple
- rotation: Tuple¶
Rotation, as a quaternion, of the object around its pivot point.
- Attribute:
Can be read or written
- Return type:
Tuple
- scale: Tuple¶
Scale factor applied to the object in the x, y and z dimensions.
- Attribute:
Can be read or written
- Return type:
Tuple