Servo#
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type krpc_InfernalRobotics_Servo_t#
Represents a servo. Obtained using
krpc_InfernalRobotics_ServoGroup_Servos(),krpc_InfernalRobotics_ServoGroup_ServoWithName()orkrpc_InfernalRobotics_ServoWithName().-
krpc_error_t krpc_InfernalRobotics_Servo_Name(krpc_connection_t connection, char **result)#
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void krpc_InfernalRobotics_Servo_set_Name(const char *value)#
The name of the servo.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_UID(krpc_connection_t connection, uint32_t *result)#
The unique identifier of the servo.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_Part(krpc_connection_t connection, krpc_SpaceCenter_Part_t *result)#
The part containing the servo.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_Mode(krpc_connection_t connection, krpc_InfernalRobotics_ServoMode_t *result)#
Whether the part acts as a servo or a rotor.
- Game Scenes:
Flight
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void krpc_InfernalRobotics_Servo_set_Highlight(bool value)#
Whether the servo should be highlighted in-game.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_Position(krpc_connection_t connection, float *result)#
The position of the servo.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_MinConfigPosition(krpc_connection_t connection, float *result)#
The minimum position of the servo, specified by the part configuration.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_MaxConfigPosition(krpc_connection_t connection, float *result)#
The maximum position of the servo, specified by the part configuration.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_MinPosition(krpc_connection_t connection, float *result)#
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void krpc_InfernalRobotics_Servo_set_MinPosition(float value)#
The minimum position of the servo, specified by the in-game tweak menu.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_MaxPosition(krpc_connection_t connection, float *result)#
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void krpc_InfernalRobotics_Servo_set_MaxPosition(float value)#
The maximum position of the servo, specified by the in-game tweak menu.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_ConfigSpeed(krpc_connection_t connection, float *result)#
The speed multiplier of the servo, specified by the part configuration.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_Speed(krpc_connection_t connection, float *result)#
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void krpc_InfernalRobotics_Servo_set_Speed(float value)#
The speed multiplier of the servo, specified by the in-game tweak menu.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_CurrentSpeed(krpc_connection_t connection, float *result)#
The current speed at which the servo is moving.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_Acceleration(krpc_connection_t connection, float *result)#
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void krpc_InfernalRobotics_Servo_set_Acceleration(float value)#
The current speed multiplier set in the UI.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_IsMoving(krpc_connection_t connection, bool *result)#
Whether the servo is moving.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_IsFreeMoving(krpc_connection_t connection, bool *result)#
Whether the servo is freely moving.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_IsLocked(krpc_connection_t connection, bool *result)#
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void krpc_InfernalRobotics_Servo_set_IsLocked(bool value)#
Whether the servo is locked.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_IsAxisInverted(krpc_connection_t connection, bool *result)#
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void krpc_InfernalRobotics_Servo_set_IsAxisInverted(bool value)#
Whether the servos axis is inverted.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_TargetPosition(krpc_connection_t connection, float *result)#
The target position the servo is moving towards.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_TargetSpeed(krpc_connection_t connection, float *result)#
The target speed the servo is moving at.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_CommandedPosition(krpc_connection_t connection, float *result)#
The position the servo is currently being commanded to move to.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_DefaultPosition(krpc_connection_t connection, float *result)#
The default (built) position of the servo.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_ForceLimit(krpc_connection_t connection, float *result)#
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void krpc_InfernalRobotics_Servo_set_ForceLimit(float value)#
The force limit of the servo, as a percentage of the maximum force.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_MaxForce(krpc_connection_t connection, float *result)#
The maximum force the servo can generate.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_MaxAcceleration(krpc_connection_t connection, float *result)#
The maximum acceleration the servo can achieve.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_MaxSpeed(krpc_connection_t connection, float *result)#
The maximum speed the servo can achieve.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_ElectricChargeRequired(krpc_connection_t connection, float *result)#
The rate at which the servo consumes electric charge, in units per second, when moving.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_SpringPower(krpc_connection_t connection, float *result)#
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void krpc_InfernalRobotics_Servo_set_SpringPower(float value)#
The strength of the servo’s spring, when it has one.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_DampingPower(krpc_connection_t connection, float *result)#
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void krpc_InfernalRobotics_Servo_set_DampingPower(float value)#
The strength of the servo’s damping.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_RotorAcceleration(krpc_connection_t connection, float *result)#
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void krpc_InfernalRobotics_Servo_set_RotorAcceleration(float value)#
The acceleration of the servo when operating as a rotor.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_IsLimited(krpc_connection_t connection, bool *result)#
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void krpc_InfernalRobotics_Servo_set_IsLimited(bool value)#
Whether the servo’s range of movement is limited to the configured minimum and maximum positions.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_IsRotational(krpc_connection_t connection, bool *result)#
Whether the servo moves rotationally (as opposed to linearly).
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_IsServo(krpc_connection_t connection, bool *result)#
Whether the part is operating as a servo (rather than a rotor).
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_CanHaveLimits(krpc_connection_t connection, bool *result)#
Whether the servo can have its range of movement limited.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_HasSpring(krpc_connection_t connection, bool *result)#
Whether the servo has a spring.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_IsRunning(krpc_connection_t connection, bool *result)#
Whether the servo is running, when operating as a rotor.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_PresetPositions(krpc_connection_t connection, krpc_list_float_t *result)#
The list of preset positions configured for the servo.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_MoveRight(krpc_connection_t connection)#
Moves the servo to the right.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_MoveLeft(krpc_connection_t connection)#
Moves the servo to the left.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_MoveCenter(krpc_connection_t connection)#
Moves the servo to the center.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_MoveTo(krpc_connection_t connection, float position, float speed)#
Moves the servo to position and sets the speed multiplier to speed.
- Parameters:
position – The position to move the servo to.
speed – Speed multiplier for the movement.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_Stop(krpc_connection_t connection)#
Stops the servo.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_AddPreset(krpc_connection_t connection, float position)#
Adds a preset position to the servo.
- Parameters:
position – The position of the preset.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_RemovePresetAt(krpc_connection_t connection, int32_t index)#
Removes the preset position at the given index.
- Parameters:
index – The index of the preset to remove.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_SortPresets(krpc_connection_t connection)#
Sorts the preset positions of the servo into ascending order.
- Game Scenes:
Flight
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krpc_error_t krpc_InfernalRobotics_Servo_Name(krpc_connection_t connection, char **result)#
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type krpc_InfernalRobotics_ServoMode_t#
The mode a servo is operating in. See
krpc_InfernalRobotics_Servo_Mode().-
KRPC_INFERNALROBOTICS_SERVOMODE_SERVO#
The part acts as a servo, driving towards a target position.
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KRPC_INFERNALROBOTICS_SERVOMODE_ROTOR#
The part acts as a rotor, spinning continuously.
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KRPC_INFERNALROBOTICS_SERVOMODE_SERVO#