.. default-domain:: py .. highlight:: py .. currentmodule:: SpaceCenter Control ======= .. class:: Control Used to manipulate the controls of a vessel. This includes adjusting the throttle, enabling/disabling systems such as SAS and RCS, or altering the direction in which the vessel is pointing. Obtained by calling :attr:`Vessel.control`. .. note:: Control inputs (such as pitch, yaw and roll) are zeroed when all clients that have set one or more of these inputs are no longer connected. .. attribute:: source The source of the vessels control, for example by a kerbal or a probe core. :Attribute: Read-only, cannot be set :rtype: :class:`ControlSource` :Game Scenes: Flight .. attribute:: state The control state of the vessel. :Attribute: Read-only, cannot be set :rtype: :class:`ControlState` :Game Scenes: Flight .. attribute:: sas The state of SAS. :Attribute: Can be read or written :rtype: bool :Game Scenes: Flight .. note:: Equivalent to :attr:`AutoPilot.sas` .. attribute:: sas_mode The current :class:`SASMode`. These modes are equivalent to the mode buttons to the left of the navball that appear when SAS is enabled. :Attribute: Can be read or written :rtype: :class:`SASMode` :Game Scenes: Flight .. note:: Equivalent to :attr:`AutoPilot.sas_mode` .. attribute:: speed_mode The current :class:`SpeedMode` of the navball. This is the mode displayed next to the speed at the top of the navball. :Attribute: Can be read or written :rtype: :class:`SpeedMode` :Game Scenes: Flight .. attribute:: rcs The state of RCS. :Attribute: Can be read or written :rtype: bool :Game Scenes: Flight .. attribute:: reaction_wheels Returns whether all reactive wheels on the vessel are active, and sets the active state of all reaction wheels. See :attr:`ReactionWheel.active`. :Attribute: Can be read or written :rtype: bool :Game Scenes: Flight .. attribute:: gear The state of the landing gear/legs. :Attribute: Can be read or written :rtype: bool :Game Scenes: Flight .. attribute:: legs Returns whether all landing legs on the vessel are deployed, and sets the deployment state of all landing legs. Does not include wheels (for example landing gear). See :attr:`Leg.deployed`. :Attribute: Can be read or written :rtype: bool :Game Scenes: Flight .. attribute:: wheels Returns whether all wheels on the vessel are deployed, and sets the deployment state of all wheels. Does not include landing legs. See :attr:`Wheel.deployed`. :Attribute: Can be read or written :rtype: bool :Game Scenes: Flight .. attribute:: lights The state of the lights. :Attribute: Can be read or written :rtype: bool :Game Scenes: Flight .. attribute:: brakes The state of the wheel brakes. :Attribute: Can be read or written :rtype: bool :Game Scenes: Flight .. attribute:: antennas Returns whether all antennas on the vessel are deployed, and sets the deployment state of all antennas. See :attr:`Antenna.deployed`. :Attribute: Can be read or written :rtype: bool :Game Scenes: Flight .. attribute:: cargo_bays Returns whether any of the cargo bays on the vessel are open, and sets the open state of all cargo bays. See :attr:`CargoBay.open`. :Attribute: Can be read or written :rtype: bool :Game Scenes: Flight .. attribute:: intakes Returns whether all of the air intakes on the vessel are open, and sets the open state of all air intakes. See :attr:`Intake.open`. :Attribute: Can be read or written :rtype: bool :Game Scenes: Flight .. attribute:: parachutes Returns whether all parachutes on the vessel are deployed, and sets the deployment state of all parachutes. Cannot be set to ``False``. See :attr:`Parachute.deployed`. :Attribute: Can be read or written :rtype: bool :Game Scenes: Flight .. attribute:: radiators Returns whether all radiators on the vessel are deployed, and sets the deployment state of all radiators. See :attr:`Radiator.deployed`. :Attribute: Can be read or written :rtype: bool :Game Scenes: Flight .. attribute:: resource_harvesters Returns whether all of the resource harvesters on the vessel are deployed, and sets the deployment state of all resource harvesters. See :attr:`ResourceHarvester.deployed`. :Attribute: Can be read or written :rtype: bool :Game Scenes: Flight .. attribute:: resource_harvesters_active Returns whether any of the resource harvesters on the vessel are active, and sets the active state of all resource harvesters. See :attr:`ResourceHarvester.active`. :Attribute: Can be read or written :rtype: bool :Game Scenes: Flight .. attribute:: solar_panels Returns whether all solar panels on the vessel are deployed, and sets the deployment state of all solar panels. See :attr:`SolarPanel.deployed`. :Attribute: Can be read or written :rtype: bool :Game Scenes: Flight .. attribute:: abort The state of the abort action group. :Attribute: Can be read or written :rtype: bool :Game Scenes: Flight .. attribute:: throttle The state of the throttle. A value between 0 and 1. :Attribute: Can be read or written :rtype: float :Game Scenes: Flight .. attribute:: input_mode Sets the behavior of the pitch, yaw, roll and translation control inputs. When set to additive, these inputs are added to the vessels current inputs. This mode is the default. When set to override, these inputs (if non-zero) override the vessels inputs. This mode prevents keyboard control, or SAS, from interfering with the controls when they are set. :Attribute: Can be read or written :rtype: :class:`ControlInputMode` :Game Scenes: Flight .. attribute:: pitch The state of the pitch control. A value between -1 and 1. Equivalent to the w and s keys. :Attribute: Can be read or written :rtype: float :Game Scenes: Flight .. attribute:: yaw The state of the yaw control. A value between -1 and 1. Equivalent to the a and d keys. :Attribute: Can be read or written :rtype: float :Game Scenes: Flight .. attribute:: roll The state of the roll control. A value between -1 and 1. Equivalent to the q and e keys. :Attribute: Can be read or written :rtype: float :Game Scenes: Flight .. attribute:: forward The state of the forward translational control. A value between -1 and 1. Equivalent to the h and n keys. :Attribute: Can be read or written :rtype: float :Game Scenes: Flight .. attribute:: up The state of the up translational control. A value between -1 and 1. Equivalent to the i and k keys. :Attribute: Can be read or written :rtype: float :Game Scenes: Flight .. attribute:: right The state of the right translational control. A value between -1 and 1. Equivalent to the j and l keys. :Attribute: Can be read or written :rtype: float :Game Scenes: Flight .. attribute:: wheel_throttle The state of the wheel throttle. A value between -1 and 1. A value of 1 rotates the wheels forwards, a value of -1 rotates the wheels backwards. :Attribute: Can be read or written :rtype: float :Game Scenes: Flight .. attribute:: wheel_steering The state of the wheel steering. A value between -1 and 1. A value of 1 steers to the left, and a value of -1 steers to the right. :Attribute: Can be read or written :rtype: float :Game Scenes: Flight .. attribute:: custom_axis01 The state of CustomAxis01. A value between -1 and 1. :Attribute: Can be read or written :rtype: float :Game Scenes: Flight .. attribute:: custom_axis02 The state of CustomAxis02. A value between -1 and 1. :Attribute: Can be read or written :rtype: float :Game Scenes: Flight .. attribute:: custom_axis03 The state of CustomAxis03. A value between -1 and 1. :Attribute: Can be read or written :rtype: float :Game Scenes: Flight .. attribute:: custom_axis04 The state of CustomAxis04. A value between -1 and 1. :Attribute: Can be read or written :rtype: float :Game Scenes: Flight .. attribute:: current_stage The current stage of the vessel. Corresponds to the stage number in the in-game UI. :Attribute: Read-only, cannot be set :rtype: int :Game Scenes: Flight .. method:: activate_next_stage() Activates the next stage. Equivalent to pressing the space bar in-game. :returns: A list of vessel objects that are jettisoned from the active vessel. :rtype: list(:class:`Vessel`) :Game Scenes: Flight .. note:: When called, the active vessel may change. It is therefore possible that, after calling this function, the object(s) returned by previous call(s) to :attr:`active_vessel` no longer refer to the active vessel. Throws an exception if staging is locked. .. attribute:: stage_lock Whether staging is locked on the vessel. :Attribute: Can be read or written :rtype: bool :Game Scenes: Flight .. note:: This is equivalent to locking the staging using Alt+L .. method:: get_action_group(group) Returns ``True`` if the given action group is enabled. :param int group: A number between 0 and 9 inclusive, or between 0 and 250 inclusive when the `Extended Action Groups mod `_ is installed. :rtype: bool :Game Scenes: Flight .. method:: set_action_group(group, state) Sets the state of the given action group. :param int group: A number between 0 and 9 inclusive, or between 0 and 250 inclusive when the `Extended Action Groups mod `_ is installed. :param bool state: :Game Scenes: Flight .. method:: toggle_action_group(group) Toggles the state of the given action group. :param int group: A number between 0 and 9 inclusive, or between 0 and 250 inclusive when the `Extended Action Groups mod `_ is installed. :Game Scenes: Flight .. method:: add_node(ut, [prograde = 0.0], [normal = 0.0], [radial = 0.0]) Creates a maneuver node at the given universal time, and returns a :class:`Node` object that can be used to modify it. Optionally sets the magnitude of the delta-v for the maneuver node in the prograde, normal and radial directions. :param float ut: Universal time of the maneuver node. :param float prograde: Delta-v in the prograde direction. :param float normal: Delta-v in the normal direction. :param float radial: Delta-v in the radial direction. :rtype: :class:`Node` :Game Scenes: Flight .. attribute:: nodes Returns a list of all existing maneuver nodes, ordered by time from first to last. :Attribute: Read-only, cannot be set :rtype: list(:class:`Node`) :Game Scenes: Flight .. method:: remove_nodes() Remove all maneuver nodes. :Game Scenes: Flight .. class:: ControlState The control state of a vessel. See :attr:`Control.state`. .. data:: full Full controllable. .. data:: partial Partially controllable. .. data:: none Not controllable. .. class:: ControlSource The control source of a vessel. See :attr:`Control.source`. .. data:: kerbal Vessel is controlled by a Kerbal. .. data:: probe Vessel is controlled by a probe core. .. data:: none Vessel is not controlled. .. class:: SASMode The behavior of the SAS auto-pilot. See :attr:`AutoPilot.sas_mode`. .. data:: stability_assist Stability assist mode. Dampen out any rotation. .. data:: maneuver Point in the burn direction of the next maneuver node. .. data:: prograde Point in the prograde direction. .. data:: retrograde Point in the retrograde direction. .. data:: normal Point in the orbit normal direction. .. data:: anti_normal Point in the orbit anti-normal direction. .. data:: radial Point in the orbit radial direction. .. data:: anti_radial Point in the orbit anti-radial direction. .. data:: target Point in the direction of the current target. .. data:: anti_target Point away from the current target. .. class:: SpeedMode The mode of the speed reported in the navball. See :attr:`Control.speed_mode`. .. data:: orbit Speed is relative to the vessel's orbit. .. data:: surface Speed is relative to the surface of the body being orbited. .. data:: target Speed is relative to the current target. .. class:: ControlInputMode See :attr:`Control.input_mode`. .. data:: additive Control inputs are added to the vessels current control inputs. .. data:: override Control inputs (when they are non-zero) override the vessels current control inputs.