.. default-domain:: py .. highlight:: py .. currentmodule:: SpaceCenter AutoPilot ========= .. class:: AutoPilot Provides basic auto-piloting utilities for a vessel. Created by calling :attr:`Vessel.auto_pilot`. .. note:: If a client engages the auto-pilot and then closes its connection to the server, the auto-pilot will be disengaged and its target reference frame, direction and roll reset to default. .. method:: engage() Engage the auto-pilot. :Game Scenes: Flight .. method:: disengage() Disengage the auto-pilot. :Game Scenes: Flight .. method:: wait() Blocks until the vessel is pointing in the target direction and has the target roll (if set). Throws an exception if the auto-pilot has not been engaged. :Game Scenes: Flight .. attribute:: error The error, in degrees, between the direction the ship has been asked to point in and the direction it is pointing in. Throws an exception if the auto-pilot has not been engaged and SAS is not enabled or is in stability assist mode. :Attribute: Read-only, cannot be set :rtype: float :Game Scenes: Flight .. attribute:: pitch_error The error, in degrees, between the vessels current and target pitch. Throws an exception if the auto-pilot has not been engaged. :Attribute: Read-only, cannot be set :rtype: float :Game Scenes: Flight .. attribute:: heading_error The error, in degrees, between the vessels current and target heading. Throws an exception if the auto-pilot has not been engaged. :Attribute: Read-only, cannot be set :rtype: float :Game Scenes: Flight .. attribute:: roll_error The error, in degrees, between the vessels current and target roll. Throws an exception if the auto-pilot has not been engaged or no target roll is set. :Attribute: Read-only, cannot be set :rtype: float :Game Scenes: Flight .. attribute:: reference_frame The reference frame for the target direction (:attr:`AutoPilot.target_direction`). :Attribute: Can be read or written :rtype: :class:`ReferenceFrame` :Game Scenes: Flight .. note:: An error will be thrown if this property is set to a reference frame that rotates with the vessel being controlled, as it is impossible to rotate the vessel in such a reference frame. .. attribute:: target_pitch The target pitch, in degrees, between -90° and +90°. :Attribute: Can be read or written :rtype: float :Game Scenes: Flight .. attribute:: target_heading The target heading, in degrees, between 0° and 360°. :Attribute: Can be read or written :rtype: float :Game Scenes: Flight .. attribute:: target_roll The target roll, in degrees. ``NaN`` if no target roll is set. :Attribute: Can be read or written :rtype: float :Game Scenes: Flight .. attribute:: target_direction Direction vector corresponding to the target pitch and heading. This is in the reference frame specified by :class:`ReferenceFrame`. :Attribute: Can be read or written :rtype: tuple(float, float, float) :Game Scenes: Flight .. method:: target_pitch_and_heading(pitch, heading) Set target pitch and heading angles. :param float pitch: Target pitch angle, in degrees between -90° and +90°. :param float heading: Target heading angle, in degrees between 0° and 360°. :Game Scenes: Flight .. attribute:: sas The state of SAS. :Attribute: Can be read or written :rtype: bool :Game Scenes: Flight .. note:: Equivalent to :attr:`Control.sas` .. attribute:: sas_mode The current :class:`SASMode`. These modes are equivalent to the mode buttons to the left of the navball that appear when SAS is enabled. :Attribute: Can be read or written :rtype: :class:`SASMode` :Game Scenes: Flight .. note:: Equivalent to :attr:`Control.sas_mode` .. attribute:: roll_threshold The threshold at which the autopilot will try to match the target roll angle, if any. Defaults to 5 degrees. :Attribute: Can be read or written :rtype: float :Game Scenes: Flight .. attribute:: stopping_time The maximum amount of time that the vessel should need to come to a complete stop. This determines the maximum angular velocity of the vessel. A vector of three stopping times, in seconds, one for each of the pitch, roll and yaw axes. Defaults to 0.5 seconds for each axis. :Attribute: Can be read or written :rtype: tuple(float, float, float) :Game Scenes: Flight .. attribute:: deceleration_time The time the vessel should take to come to a stop pointing in the target direction. This determines the angular acceleration used to decelerate the vessel. A vector of three times, in seconds, one for each of the pitch, roll and yaw axes. Defaults to 5 seconds for each axis. :Attribute: Can be read or written :rtype: tuple(float, float, float) :Game Scenes: Flight .. attribute:: attenuation_angle The angle at which the autopilot considers the vessel to be pointing close to the target. This determines the midpoint of the target velocity attenuation function. A vector of three angles, in degrees, one for each of the pitch, roll and yaw axes. Defaults to 1° for each axis. :Attribute: Can be read or written :rtype: tuple(float, float, float) :Game Scenes: Flight .. attribute:: auto_tune Whether the rotation rate controllers PID parameters should be automatically tuned using the vessels moment of inertia and available torque. Defaults to ``True``. See :attr:`AutoPilot.time_to_peak` and :attr:`AutoPilot.overshoot`. :Attribute: Can be read or written :rtype: bool :Game Scenes: Flight .. attribute:: time_to_peak The target time to peak used to autotune the PID controllers. A vector of three times, in seconds, for each of the pitch, roll and yaw axes. Defaults to 3 seconds for each axis. :Attribute: Can be read or written :rtype: tuple(float, float, float) :Game Scenes: Flight .. attribute:: overshoot The target overshoot percentage used to autotune the PID controllers. A vector of three values, between 0 and 1, for each of the pitch, roll and yaw axes. Defaults to 0.01 for each axis. :Attribute: Can be read or written :rtype: tuple(float, float, float) :Game Scenes: Flight .. attribute:: pitch_pid_gains Gains for the pitch PID controller. :Attribute: Can be read or written :rtype: tuple(float, float, float) :Game Scenes: Flight .. note:: When :attr:`AutoPilot.auto_tune` is true, these values are updated automatically, which will overwrite any manual changes. .. attribute:: roll_pid_gains Gains for the roll PID controller. :Attribute: Can be read or written :rtype: tuple(float, float, float) :Game Scenes: Flight .. note:: When :attr:`AutoPilot.auto_tune` is true, these values are updated automatically, which will overwrite any manual changes. .. attribute:: yaw_pid_gains Gains for the yaw PID controller. :Attribute: Can be read or written :rtype: tuple(float, float, float) :Game Scenes: Flight .. note:: When :attr:`AutoPilot.auto_tune` is true, these values are updated automatically, which will overwrite any manual changes.