.. default-domain:: java .. highlight:: java .. package:: krpc.client.services.SpaceCenter Node ==== .. type:: public class Node Represents a maneuver node. Can be created using :meth:`Control.addNode(double, float, float, float)`. .. method:: double getPrograde() .. method:: void setPrograde(double value) The magnitude of the maneuver nodes delta-v in the prograde direction, in meters per second. :Game Scenes: Flight .. method:: double getNormal() .. method:: void setNormal(double value) The magnitude of the maneuver nodes delta-v in the normal direction, in meters per second. :Game Scenes: Flight .. method:: double getRadial() .. method:: void setRadial(double value) The magnitude of the maneuver nodes delta-v in the radial direction, in meters per second. :Game Scenes: Flight .. method:: double getDeltaV() .. method:: void setDeltaV(double value) The delta-v of the maneuver node, in meters per second. :Game Scenes: Flight .. note:: Does not change when executing the maneuver node. See :meth:`Node.getRemainingDeltaV()`. .. method:: double getRemainingDeltaV() Gets the remaining delta-v of the maneuver node, in meters per second. Changes as the node is executed. This is equivalent to the delta-v reported in-game. :Game Scenes: Flight .. method:: org.javatuples.Triplet burnVector(ReferenceFrame referenceFrame) Returns the burn vector for the maneuver node. :param ReferenceFrame referenceFrame: The reference frame that the returned vector is in. Defaults to :meth:`Vessel.getOrbitalReferenceFrame()`. :returns: A vector whose direction is the direction of the maneuver node burn, and magnitude is the delta-v of the burn in meters per second. :Game Scenes: Flight .. note:: Does not change when executing the maneuver node. See :meth:`Node.remainingBurnVector(ReferenceFrame)`. .. method:: org.javatuples.Triplet remainingBurnVector(ReferenceFrame referenceFrame) Returns the remaining burn vector for the maneuver node. :param ReferenceFrame referenceFrame: The reference frame that the returned vector is in. Defaults to :meth:`Vessel.getOrbitalReferenceFrame()`. :returns: A vector whose direction is the direction of the maneuver node burn, and magnitude is the delta-v of the burn in meters per second. :Game Scenes: Flight .. note:: Changes as the maneuver node is executed. See :meth:`Node.burnVector(ReferenceFrame)`. .. method:: double getUT() .. method:: void setUT(double value) The universal time at which the maneuver will occur, in seconds. :Game Scenes: Flight .. method:: double getTimeTo() The time until the maneuver node will be encountered, in seconds. :Game Scenes: Flight .. method:: Orbit getOrbit() The orbit that results from executing the maneuver node. :Game Scenes: Flight .. method:: void remove() Removes the maneuver node. :Game Scenes: Flight .. method:: ReferenceFrame getReferenceFrame() The reference frame that is fixed relative to the maneuver node's burn. * The origin is at the position of the maneuver node. * The y-axis points in the direction of the burn. * The x-axis and z-axis point in arbitrary but fixed directions. :Game Scenes: Flight .. method:: ReferenceFrame getOrbitalReferenceFrame() The reference frame that is fixed relative to the maneuver node, and orientated with the orbital prograde/normal/radial directions of the original orbit at the maneuver node's position. * The origin is at the position of the maneuver node. * The x-axis points in the orbital anti-radial direction of the original orbit, at the position of the maneuver node. * The y-axis points in the orbital prograde direction of the original orbit, at the position of the maneuver node. * The z-axis points in the orbital normal direction of the original orbit, at the position of the maneuver node. :Game Scenes: Flight .. method:: org.javatuples.Triplet position(ReferenceFrame referenceFrame) The position vector of the maneuver node in the given reference frame. :param ReferenceFrame referenceFrame: The reference frame that the returned position vector is in. :returns: The position as a vector. :Game Scenes: Flight .. method:: org.javatuples.Triplet direction(ReferenceFrame referenceFrame) The direction of the maneuver nodes burn. :param ReferenceFrame referenceFrame: The reference frame that the returned direction is in. :returns: The direction as a unit vector. :Game Scenes: Flight