.. default-domain:: java .. highlight:: java .. package:: krpc.client.services.SpaceCenter AutoPilot ========= .. type:: public class AutoPilot Provides basic auto-piloting utilities for a vessel. Created by calling :meth:`Vessel.getAutoPilot()`. .. note:: If a client engages the auto-pilot and then closes its connection to the server, the auto-pilot will be disengaged and its target reference frame, direction and roll reset to default. .. method:: void engage() Engage the auto-pilot. :Game Scenes: Flight .. method:: void disengage() Disengage the auto-pilot. :Game Scenes: Flight .. method:: void wait_() Blocks until the vessel is pointing in the target direction and has the target roll (if set). Throws an exception if the auto-pilot has not been engaged. :Game Scenes: Flight .. method:: float getError() The error, in degrees, between the direction the ship has been asked to point in and the direction it is pointing in. Throws an exception if the auto-pilot has not been engaged and SAS is not enabled or is in stability assist mode. :Game Scenes: Flight .. method:: float getPitchError() The error, in degrees, between the vessels current and target pitch. Throws an exception if the auto-pilot has not been engaged. :Game Scenes: Flight .. method:: float getHeadingError() The error, in degrees, between the vessels current and target heading. Throws an exception if the auto-pilot has not been engaged. :Game Scenes: Flight .. method:: float getRollError() The error, in degrees, between the vessels current and target roll. Throws an exception if the auto-pilot has not been engaged or no target roll is set. :Game Scenes: Flight .. method:: ReferenceFrame getReferenceFrame() .. method:: void setReferenceFrame(ReferenceFrame value) The reference frame for the target direction (:meth:`AutoPilot.getTargetDirection()`). :Game Scenes: Flight .. note:: An error will be thrown if this property is set to a reference frame that rotates with the vessel being controlled, as it is impossible to rotate the vessel in such a reference frame. .. method:: float getTargetPitch() .. method:: void setTargetPitch(float value) The target pitch, in degrees, between -90° and +90°. :Game Scenes: Flight .. method:: float getTargetHeading() .. method:: void setTargetHeading(float value) The target heading, in degrees, between 0° and 360°. :Game Scenes: Flight .. method:: float getTargetRoll() .. method:: void setTargetRoll(float value) The target roll, in degrees. ``NaN`` if no target roll is set. :Game Scenes: Flight .. method:: org.javatuples.Triplet getTargetDirection() .. method:: void setTargetDirection(org.javatuples.Triplet value) Direction vector corresponding to the target pitch and heading. This is in the reference frame specified by :type:`ReferenceFrame`. :Game Scenes: Flight .. method:: void targetPitchAndHeading(float pitch, float heading) Set target pitch and heading angles. :param float pitch: Target pitch angle, in degrees between -90° and +90°. :param float heading: Target heading angle, in degrees between 0° and 360°. :Game Scenes: Flight .. method:: boolean getSAS() .. method:: void setSAS(boolean value) The state of SAS. :Game Scenes: Flight .. note:: Equivalent to :meth:`Control.getSAS()` .. method:: SASMode getSASMode() .. method:: void setSASMode(SASMode value) The current :type:`SASMode`. These modes are equivalent to the mode buttons to the left of the navball that appear when SAS is enabled. :Game Scenes: Flight .. note:: Equivalent to :meth:`Control.getSASMode()` .. method:: double getRollThreshold() .. method:: void setRollThreshold(double value) The threshold at which the autopilot will try to match the target roll angle, if any. Defaults to 5 degrees. :Game Scenes: Flight .. method:: org.javatuples.Triplet getStoppingTime() .. method:: void setStoppingTime(org.javatuples.Triplet value) The maximum amount of time that the vessel should need to come to a complete stop. This determines the maximum angular velocity of the vessel. A vector of three stopping times, in seconds, one for each of the pitch, roll and yaw axes. Defaults to 0.5 seconds for each axis. :Game Scenes: Flight .. method:: org.javatuples.Triplet getDecelerationTime() .. method:: void setDecelerationTime(org.javatuples.Triplet value) The time the vessel should take to come to a stop pointing in the target direction. This determines the angular acceleration used to decelerate the vessel. A vector of three times, in seconds, one for each of the pitch, roll and yaw axes. Defaults to 5 seconds for each axis. :Game Scenes: Flight .. method:: org.javatuples.Triplet getAttenuationAngle() .. method:: void setAttenuationAngle(org.javatuples.Triplet value) The angle at which the autopilot considers the vessel to be pointing close to the target. This determines the midpoint of the target velocity attenuation function. A vector of three angles, in degrees, one for each of the pitch, roll and yaw axes. Defaults to 1° for each axis. :Game Scenes: Flight .. method:: boolean getAutoTune() .. method:: void setAutoTune(boolean value) Whether the rotation rate controllers PID parameters should be automatically tuned using the vessels moment of inertia and available torque. Defaults to ``true``. See :meth:`AutoPilot.getTimeToPeak()` and :meth:`AutoPilot.getOvershoot()`. :Game Scenes: Flight .. method:: org.javatuples.Triplet getTimeToPeak() .. method:: void setTimeToPeak(org.javatuples.Triplet value) The target time to peak used to autotune the PID controllers. A vector of three times, in seconds, for each of the pitch, roll and yaw axes. Defaults to 3 seconds for each axis. :Game Scenes: Flight .. method:: org.javatuples.Triplet getOvershoot() .. method:: void setOvershoot(org.javatuples.Triplet value) The target overshoot percentage used to autotune the PID controllers. A vector of three values, between 0 and 1, for each of the pitch, roll and yaw axes. Defaults to 0.01 for each axis. :Game Scenes: Flight .. method:: org.javatuples.Triplet getPitchPIDGains() .. method:: void setPitchPIDGains(org.javatuples.Triplet value) Gains for the pitch PID controller. :Game Scenes: Flight .. note:: When :meth:`AutoPilot.getAutoTune()` is true, these values are updated automatically, which will overwrite any manual changes. .. method:: org.javatuples.Triplet getRollPIDGains() .. method:: void setRollPIDGains(org.javatuples.Triplet value) Gains for the roll PID controller. :Game Scenes: Flight .. note:: When :meth:`AutoPilot.getAutoTune()` is true, these values are updated automatically, which will overwrite any manual changes. .. method:: org.javatuples.Triplet getYawPIDGains() .. method:: void setYawPIDGains(org.javatuples.Triplet value) Gains for the yaw PID controller. :Game Scenes: Flight .. note:: When :meth:`AutoPilot.getAutoTune()` is true, these values are updated automatically, which will overwrite any manual changes.