.. default-domain:: csharp .. highlight:: csharp .. namespace:: KRPC.Client.Services.RemoteTech Comms ===== .. class:: Comms Communications for a vessel. .. property:: SpaceCenter.Vessel Vessel { get; } Get the vessel. :Game Scenes: All .. property:: bool HasLocalControl { get; } Whether the vessel can be controlled locally. :Game Scenes: All .. property:: bool HasFlightComputer { get; } Whether the vessel has a flight computer on board. :Game Scenes: All .. property:: bool HasConnection { get; } Whether the vessel has any connection. :Game Scenes: All .. property:: bool HasConnectionToGroundStation { get; } Whether the vessel has a connection to a ground station. :Game Scenes: All .. property:: double SignalDelay { get; } The shortest signal delay to the vessel, in seconds. :Game Scenes: All .. property:: double SignalDelayToGroundStation { get; } The signal delay between the vessel and the closest ground station, in seconds. :Game Scenes: All .. method:: double SignalDelayToVessel(SpaceCenter.Vessel other) The signal delay between the this vessel and another vessel, in seconds. :parameters: :Game Scenes: All .. property:: System.Collections.Generic.IList Antennas { get; } The antennas for this vessel. :Game Scenes: All