.. default-domain:: cpp .. highlight:: cpp .. namespace:: krpc::services::UI Button ====== .. class:: Button A button that the user can click. Added to a :class:`Canvas` or a :class:`Panel`. .. function:: RectTransform rect_transform() The rect transform for the UI object. .. function:: LayoutElement layout_element() How much space the UI object asks a layout for. .. note:: Only has an effect when the object is in a panel that has a layout. A canvas is not inside a layout and does not have one. .. function:: bool visible() .. function:: void set_visible(bool value) Whether the UI object is visible. .. note:: This is the object's own setting, which is what it was last set to. An object is only drawn when everything it is inside is visible as well, so an interface can be built with its parts visible, inside a panel that is not, and shown all at once by making that panel visible. .. function:: Text text() The text for the button. .. function:: bool clicked() .. function:: void set_clicked(bool value) Whether the button has been clicked. .. note:: This property is set to true when the user clicks the button. A client script should reset the property to false in order to detect subsequent button presses. .. function:: bool pressed() Whether the user is holding the button down right now. .. note:: True from the button being pressed until the pointer is released, however far it has moved by then. Polling this repeats an action for as long as the button is held, for nudging a value; :func:`Button::clicked` reports each completed click instead. .. function:: bool interactable() .. function:: void set_interactable(bool value) Whether the control responds to the user. .. note:: A control that is not interactable is drawn grayed out and ignores the user, but is still visible. Set its visibility to false to hide it instead. .. function:: StdLib::ColorRGBA color() .. function:: void set_color(StdLib::ColorRGBA value) The color the control is tinted with. White, the default, leaves the control drawn as the skin has it. .. note:: The tint multiplies the sprite the control is drawn with, in every state, so a control can show a state of its own, an engaged autopilot for instance, by color. It is applied to the part of the control that responds to the user: the body of a button, dropdown or input field, the box of a toggle, and the handle of a slider. A control's label is tinted through the color of its text. .. function:: std::string tooltip() .. function:: void set_tooltip(std::string value) A short piece of text shown beside the pointer while it rests on the control. Empty, the default, shows nothing. .. function:: void remove() Remove the UI object.