Line#

type krpc_Drawing_Line_t#

A line. Created using krpc_Drawing_AddLine().

krpc_error_t krpc_Drawing_Line_Start(krpc_connection_t connection, krpc_tuple_double_double_double_t *result)#
void krpc_Drawing_Line_set_Start(const krpc_tuple_double_double_double_t *value)#

Start position of the line.

Game Scenes:

Flight

krpc_error_t krpc_Drawing_Line_End(krpc_connection_t connection, krpc_tuple_double_double_double_t *result)#
void krpc_Drawing_Line_set_End(const krpc_tuple_double_double_double_t *value)#

End position of the line.

Game Scenes:

Flight

krpc_error_t krpc_Drawing_Line_ReferenceFrame(krpc_connection_t connection, krpc_SpaceCenter_ReferenceFrame_t *result)#
void krpc_Drawing_Line_set_ReferenceFrame(krpc_SpaceCenter_ReferenceFrame_t value)#

Reference frame for the positions of the object.

Game Scenes:

Flight

krpc_error_t krpc_Drawing_Line_Visible(krpc_connection_t connection, bool *result)#
void krpc_Drawing_Line_set_Visible(bool value)#

Whether the object is visible.

Game Scenes:

Flight

krpc_error_t krpc_Drawing_Line_Color(krpc_connection_t connection, krpc_tuple_double_double_double_t *result)#
void krpc_Drawing_Line_set_Color(const krpc_tuple_double_double_double_t *value)#

Set the color

Game Scenes:

Flight

krpc_error_t krpc_Drawing_Line_Material(krpc_connection_t connection, char **result)#
void krpc_Drawing_Line_set_Material(const char *value)#

Material used to render the object. Creates the material from a shader with the given name.

Game Scenes:

Flight

krpc_error_t krpc_Drawing_Line_Thickness(krpc_connection_t connection, float *result)#
void krpc_Drawing_Line_set_Thickness(float value)#

Set the thickness

Game Scenes:

Flight

krpc_error_t krpc_Drawing_Line_Remove(krpc_connection_t connection)#

Remove the object.

Game Scenes:

Flight