Control

class Control

Used to manipulate the controls of a vessel. This includes adjusting the throttle, enabling/disabling systems such as SAS and RCS, or altering the direction in which the vessel is pointing. Obtained by calling Vessel.control.

Note

Control inputs (such as pitch, yaw and roll) are zeroed when all clients that have set one or more of these inputs are no longer connected.

source

The source of the vessels control, for example by a kerbal or a probe core.

Attribute:

Read-only, cannot be set

Return type:

ControlSource

Game Scenes:

Flight

state

The control state of the vessel.

Attribute:

Read-only, cannot be set

Return type:

ControlState

Game Scenes:

Flight

sas

The state of SAS.

Attribute:

Can be read or written

Return type:

bool

Game Scenes:

Flight

Note

Equivalent to AutoPilot.sas

sas_mode

The current SASMode. These modes are equivalent to the mode buttons to the left of the navball that appear when SAS is enabled.

Attribute:

Can be read or written

Return type:

SASMode

Game Scenes:

Flight

Note

Equivalent to AutoPilot.sas_mode

speed_mode

The current SpeedMode of the navball. This is the mode displayed next to the speed at the top of the navball.

Attribute:

Can be read or written

Return type:

SpeedMode

Game Scenes:

Flight

rcs

The state of RCS.

Attribute:

Can be read or written

Return type:

bool

Game Scenes:

Flight

reaction_wheels

Returns whether all reactive wheels on the vessel are active, and sets the active state of all reaction wheels. See ReactionWheel.active.

Attribute:

Can be read or written

Return type:

bool

Game Scenes:

Flight

gear

The state of the landing gear/legs.

Attribute:

Can be read or written

Return type:

bool

Game Scenes:

Flight

legs

Returns whether all landing legs on the vessel are deployed, and sets the deployment state of all landing legs. Does not include wheels (for example landing gear). See Leg.deployed.

Attribute:

Can be read or written

Return type:

bool

Game Scenes:

Flight

wheels

Returns whether all wheels on the vessel are deployed, and sets the deployment state of all wheels. Does not include landing legs. See Wheel.deployed.

Attribute:

Can be read or written

Return type:

bool

Game Scenes:

Flight

lights

The state of the lights.

Attribute:

Can be read or written

Return type:

bool

Game Scenes:

Flight

brakes

The state of the wheel brakes.

Attribute:

Can be read or written

Return type:

bool

Game Scenes:

Flight

antennas

Returns whether all antennas on the vessel are deployed, and sets the deployment state of all antennas. See Antenna.deployed.

Attribute:

Can be read or written

Return type:

bool

Game Scenes:

Flight

cargo_bays

Returns whether any of the cargo bays on the vessel are open, and sets the open state of all cargo bays. See CargoBay.open.

Attribute:

Can be read or written

Return type:

bool

Game Scenes:

Flight

intakes

Returns whether all of the air intakes on the vessel are open, and sets the open state of all air intakes. See Intake.open.

Attribute:

Can be read or written

Return type:

bool

Game Scenes:

Flight

parachutes

Returns whether all parachutes on the vessel are deployed, and sets the deployment state of all parachutes. Cannot be set to False. See Parachute.deployed.

Attribute:

Can be read or written

Return type:

bool

Game Scenes:

Flight

radiators

Returns whether all radiators on the vessel are deployed, and sets the deployment state of all radiators. See Radiator.deployed.

Attribute:

Can be read or written

Return type:

bool

Game Scenes:

Flight

resource_harvesters

Returns whether all of the resource harvesters on the vessel are deployed, and sets the deployment state of all resource harvesters. See ResourceHarvester.deployed.

Attribute:

Can be read or written

Return type:

bool

Game Scenes:

Flight

resource_harvesters_active

Returns whether any of the resource harvesters on the vessel are active, and sets the active state of all resource harvesters. See ResourceHarvester.active.

Attribute:

Can be read or written

Return type:

bool

Game Scenes:

Flight

solar_panels

Returns whether all solar panels on the vessel are deployed, and sets the deployment state of all solar panels. See SolarPanel.deployed.

Attribute:

Can be read or written

Return type:

bool

Game Scenes:

Flight

abort

The state of the abort action group.

Attribute:

Can be read or written

Return type:

bool

Game Scenes:

Flight

throttle

The state of the throttle. A value between 0 and 1.

Attribute:

Can be read or written

Return type:

float

Game Scenes:

Flight

input_mode

Sets the behavior of the pitch, yaw, roll and translation control inputs. When set to additive, these inputs are added to the vessels current inputs. This mode is the default. When set to override, these inputs (if non-zero) override the vessels inputs. This mode prevents keyboard control, or SAS, from interfering with the controls when they are set.

Attribute:

Can be read or written

Return type:

ControlInputMode

Game Scenes:

Flight

pitch

The state of the pitch control. A value between -1 and 1. Equivalent to the w and s keys.

Attribute:

Can be read or written

Return type:

float

Game Scenes:

Flight

yaw

The state of the yaw control. A value between -1 and 1. Equivalent to the a and d keys.

Attribute:

Can be read or written

Return type:

float

Game Scenes:

Flight

roll

The state of the roll control. A value between -1 and 1. Equivalent to the q and e keys.

Attribute:

Can be read or written

Return type:

float

Game Scenes:

Flight

forward

The state of the forward translational control. A value between -1 and 1. Equivalent to the h and n keys.

Attribute:

Can be read or written

Return type:

float

Game Scenes:

Flight

up

The state of the up translational control. A value between -1 and 1. Equivalent to the i and k keys.

Attribute:

Can be read or written

Return type:

float

Game Scenes:

Flight

right

The state of the right translational control. A value between -1 and 1. Equivalent to the j and l keys.

Attribute:

Can be read or written

Return type:

float

Game Scenes:

Flight

wheel_throttle

The state of the wheel throttle. A value between -1 and 1. A value of 1 rotates the wheels forwards, a value of -1 rotates the wheels backwards.

Attribute:

Can be read or written

Return type:

float

Game Scenes:

Flight

wheel_steering

The state of the wheel steering. A value between -1 and 1. A value of 1 steers to the left, and a value of -1 steers to the right.

Attribute:

Can be read or written

Return type:

float

Game Scenes:

Flight

custom_axis01

The state of CustomAxis01. A value between -1 and 1.

Attribute:

Can be read or written

Return type:

float

Game Scenes:

Flight

custom_axis02

The state of CustomAxis02. A value between -1 and 1.

Attribute:

Can be read or written

Return type:

float

Game Scenes:

Flight

custom_axis03

The state of CustomAxis03. A value between -1 and 1.

Attribute:

Can be read or written

Return type:

float

Game Scenes:

Flight

custom_axis04

The state of CustomAxis04. A value between -1 and 1.

Attribute:

Can be read or written

Return type:

float

Game Scenes:

Flight

current_stage

The current stage of the vessel. Corresponds to the stage number in the in-game UI.

Attribute:

Read-only, cannot be set

Return type:

int

Game Scenes:

Flight

activate_next_stage()

Activates the next stage. Equivalent to pressing the space bar in-game.

Returns:

A list of vessel objects that are jettisoned from the active vessel.

Return type:

list(Vessel)

Game Scenes:

Flight

Note

When called, the active vessel may change. It is therefore possible that, after calling this function, the object(s) returned by previous call(s) to active_vessel no longer refer to the active vessel. Throws an exception if staging is locked.

stage_lock

Whether staging is locked on the vessel.

Attribute:

Can be read or written

Return type:

bool

Game Scenes:

Flight

Note

This is equivalent to locking the staging using Alt+L

get_action_group(group)

Returns True if the given action group is enabled.

Parameters:

group (int) – A number between 0 and 9 inclusive, or between 0 and 250 inclusive when the Extended Action Groups mod is installed.

Return type:

bool

Game Scenes:

Flight

set_action_group(group, state)

Sets the state of the given action group.

Parameters:
  • group (int) –

    A number between 0 and 9 inclusive, or between 0 and 250 inclusive when the Extended Action Groups mod is installed.

  • state (bool) –

Game Scenes:

Flight

toggle_action_group(group)

Toggles the state of the given action group.

Parameters:

group (int) –

A number between 0 and 9 inclusive, or between 0 and 250 inclusive when the Extended Action Groups mod is installed.

Game Scenes:

Flight

add_node(ut[, prograde = 0.0][, normal = 0.0][, radial = 0.0])

Creates a maneuver node at the given universal time, and returns a Node object that can be used to modify it. Optionally sets the magnitude of the delta-v for the maneuver node in the prograde, normal and radial directions.

Parameters:
  • ut (float) – Universal time of the maneuver node.

  • prograde (float) – Delta-v in the prograde direction.

  • normal (float) – Delta-v in the normal direction.

  • radial (float) – Delta-v in the radial direction.

Return type:

Node

Game Scenes:

Flight

nodes

Returns a list of all existing maneuver nodes, ordered by time from first to last.

Attribute:

Read-only, cannot be set

Return type:

list(Node)

Game Scenes:

Flight

remove_nodes()

Remove all maneuver nodes.

Game Scenes:

Flight

class ControlState

The control state of a vessel. See Control.state.

full

Full controllable.

partial

Partially controllable.

none

Not controllable.

class ControlSource

The control source of a vessel. See Control.source.

kerbal

Vessel is controlled by a Kerbal.

probe

Vessel is controlled by a probe core.

none

Vessel is not controlled.

class SASMode

The behavior of the SAS auto-pilot. See AutoPilot.sas_mode.

stability_assist

Stability assist mode. Dampen out any rotation.

maneuver

Point in the burn direction of the next maneuver node.

prograde

Point in the prograde direction.

retrograde

Point in the retrograde direction.

normal

Point in the orbit normal direction.

anti_normal

Point in the orbit anti-normal direction.

radial

Point in the orbit radial direction.

anti_radial

Point in the orbit anti-radial direction.

target

Point in the direction of the current target.

anti_target

Point away from the current target.

class SpeedMode

The mode of the speed reported in the navball. See Control.speed_mode.

orbit

Speed is relative to the vessel’s orbit.

surface

Speed is relative to the surface of the body being orbited.

target

Speed is relative to the current target.

class ControlInputMode

See Control.input_mode.

additive

Control inputs are added to the vessels current control inputs.

override

Control inputs (when they are non-zero) override the vessels current control inputs.