Text

class Text

Text. Created using add_text().

position

Position of the text.

Attribute:

Can be read or written

Return type:

tuple(float, float, float)

Game Scenes:

Flight

rotation

Rotation of the text as a quaternion.

Attribute:

Can be read or written

Return type:

tuple(float, float, float, float)

Game Scenes:

Flight

reference_frame

Reference frame for the positions of the object.

Attribute:

Can be read or written

Return type:

SpaceCenter.ReferenceFrame

Game Scenes:

Flight

visible

Whether the object is visible.

Attribute:

Can be read or written

Return type:

bool

Game Scenes:

Flight

remove()

Remove the object.

Game Scenes:

Flight

content

The text string

Attribute:

Can be read or written

Return type:

str

Game Scenes:

Flight

font

Name of the font

Attribute:

Can be read or written

Return type:

str

Game Scenes:

Flight

static available_fonts()

A list of all available fonts.

Return type:

list(str)

Game Scenes:

Flight

size

Font size.

Attribute:

Can be read or written

Return type:

int

Game Scenes:

Flight

character_size

Character size.

Attribute:

Can be read or written

Return type:

float

Game Scenes:

Flight

style

Font style.

Attribute:

Can be read or written

Return type:

UI.FontStyle

Game Scenes:

Flight

color

Set the color

Attribute:

Can be read or written

Return type:

tuple(float, float, float)

Game Scenes:

Flight

material

Material used to render the object. Creates the material from a shader with the given name.

Attribute:

Can be read or written

Return type:

str

Game Scenes:

Flight

alignment

Alignment.

Attribute:

Can be read or written

Return type:

UI.TextAlignment

Game Scenes:

Flight

line_spacing

Line spacing.

Attribute:

Can be read or written

Return type:

float

Game Scenes:

Flight

anchor

Anchor.

Attribute:

Can be read or written

Return type:

UI.TextAnchor

Game Scenes:

Flight